Revision: 2701
          http://rigsofrods.svn.sourceforge.net/rigsofrods/?rev=2701&view=rev
Author:   rorthomas
Date:     2012-05-26 04:58:51 +0000 (Sat, 26 May 2012)
Log Message:
-----------


Modified Paths:
--------------
    trunk/source/main/gameplay/GEnv.h
    trunk/source/main/gameplay/RoRFrameListener.cpp
    trunk/source/main/gfx/ShadowManager.cpp
    trunk/source/main/gfx/ShadowManager.h
    trunk/source/main/gfx/vidcam.cpp
    trunk/source/main/terrain/TerrainManager.cpp

Modified: trunk/source/main/gameplay/GEnv.h
===================================================================
--- trunk/source/main/gameplay/GEnv.h   2012-05-26 04:48:03 UTC (rev 2700)
+++ trunk/source/main/gameplay/GEnv.h   2012-05-26 04:58:51 UTC (rev 2701)
@@ -28,6 +28,7 @@
 class Network;
 class MapControl;
 class Character;
+class SkyManager;
 
 class GlobalEnvironment
 {
@@ -46,6 +47,7 @@
                , network(0)
                , surveyMap(0)
                , player(0)
+               , sky(0)
        {
        }
        Ogre::Root *ogreRoot;
@@ -62,6 +64,7 @@
        Network *network;
        MapControl *surveyMap;
        Character *player;
+       SkyManager *sky;
 };
 
 #endif // GEnv_H__

Modified: trunk/source/main/gameplay/RoRFrameListener.cpp
===================================================================
--- trunk/source/main/gameplay/RoRFrameListener.cpp     2012-05-26 04:48:03 UTC 
(rev 2700)
+++ trunk/source/main/gameplay/RoRFrameListener.cpp     2012-05-26 04:58:51 UTC 
(rev 2701)
@@ -977,7 +977,7 @@
 
        // new factory for characters, net is INVALID, will be set later
        new CharacterFactory();
-       new ChatSystemFactory(0);
+       new ChatSystemFactory();
 
        // notice: all factories must be available before starting the network!
 #ifdef USE_SOCKETW

Modified: trunk/source/main/gfx/ShadowManager.cpp
===================================================================
--- trunk/source/main/gfx/ShadowManager.cpp     2012-05-26 04:48:03 UTC (rev 
2700)
+++ trunk/source/main/gfx/ShadowManager.cpp     2012-05-26 04:58:51 UTC (rev 
2701)
@@ -28,13 +28,11 @@
 #include "Settings.h"
 
 //using namespace std;
-//using namespace Ogre;
+using namespace Ogre;
 
 //---------------------------------------------------------------------
-ShadowManager::ShadowManager(Ogre::SceneManager *scene, Ogre::RenderWindow 
*window, Ogre::Camera *camera) :
-       mSceneMgr(scene), mWindow(window), mCamera(camera), mPSSMSetup()
+ShadowManager::ShadowManager() : mPSSMSetup()
 {
-       setSingleton(this);
        mDepthShadows = true;
 }
 
@@ -52,6 +50,8 @@
 
 int ShadowManager::changeShadowTechnique(Ogre::ShadowTechnique tech)
 {
+       SceneManager *mSceneMgr = gEnv->ogreSceneManager;
+
        float shadowFarDistance = std::min(200.0f, (FSETTING("SightRange", 
2000)* 0.8f));
        float scoef=0.2;
        mSceneMgr->setShadowColour(Ogre::ColourValue(0.563+scoef, 0.578+scoef, 
0.625+scoef));
@@ -91,8 +91,8 @@
                {
                        // shadow camera setup
                        Ogre::PSSMShadowCameraSetup* pssmSetup = new 
Ogre::PSSMShadowCameraSetup();
-                       
pssmSetup->setSplitPadding(mCamera->getNearClipDistance());
-                       pssmSetup->calculateSplitPoints(3, 
mCamera->getNearClipDistance(), mSceneMgr->getShadowFarDistance());
+                       
pssmSetup->setSplitPadding(gEnv->ogreCamera->getNearClipDistance());
+                       pssmSetup->calculateSplitPoints(3, 
gEnv->ogreCamera->getNearClipDistance(), mSceneMgr->getShadowFarDistance());
                        for (int i=0; i < num; ++i)
                        {       int size = i==0 ? 2048 : 1024;
                                const Ogre::Real cAdjfA[5] = {2, 1, 0.5, 0.25, 
0.125};

Modified: trunk/source/main/gfx/ShadowManager.h
===================================================================
--- trunk/source/main/gfx/ShadowManager.h       2012-05-26 04:48:03 UTC (rev 
2700)
+++ trunk/source/main/gfx/ShadowManager.h       2012-05-26 04:58:51 UTC (rev 
2701)
@@ -43,9 +43,6 @@
 
        void updatePSSM(Ogre::Terrain* terrain=0);
 protected:
-       Ogre::SceneManager *mSceneMgr;
-       Ogre::RenderWindow *mWindow;
-       Ogre::Camera *mCamera;
        Ogre::ShadowCameraSetupPtr mPSSMSetup;
        bool mDepthShadows;
 

Modified: trunk/source/main/gfx/vidcam.cpp
===================================================================
--- trunk/source/main/gfx/vidcam.cpp    2012-05-26 04:48:03 UTC (rev 2700)
+++ trunk/source/main/gfx/vidcam.cpp    2012-05-26 04:58:51 UTC (rev 2701)
@@ -176,8 +176,8 @@
 {
 #ifdef USE_CAELUM
        // caelum needs to know that we changed the cameras
-       if(SkyManager::getSingletonPtr())
-               SkyManager::getSingleton().notifyCameraChanged(mVidCam);
+       if(gEnv->sky)
+               gEnv->sky->notifyCameraChanged(mVidCam);
 #endif // USE_CAELUM
 
        // update the texture now, otherwise shuttering

Modified: trunk/source/main/terrain/TerrainManager.cpp
===================================================================
--- trunk/source/main/terrain/TerrainManager.cpp        2012-05-26 04:48:03 UTC 
(rev 2700)
+++ trunk/source/main/terrain/TerrainManager.cpp        2012-05-26 04:58:51 UTC 
(rev 2701)
@@ -184,6 +184,7 @@
        if (useCaelum)
        {
                sky_manager = new SkyManager(mSceneMgr, mWindow, mCamera);
+               gEnv->sky = sky_manager;
 
                // try to load caelum config
                String caelumConfig = 
mTerrainConfig.getSetting("CaelumConfigFile");
@@ -197,6 +198,7 @@
                        // no config provided, fall back to the default one
                        sky_manager->loadScript("ror_default_sky");
                }
+
        } else
 #endif //USE_CAELUM
        {

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