Revision: 2725
http://rigsofrods.svn.sourceforge.net/rigsofrods/?rev=2725&view=rev
Author: ulteq
Date: 2012-05-27 04:28:43 +0000 (Sun, 27 May 2012)
Log Message:
-----------
style++
Modified Paths:
--------------
trunk/source/main/gameplay/Landusemap.h
trunk/source/main/gameplay/RoRFrameListener.cpp
trunk/source/main/gameplay/RoRFrameListener.h
trunk/source/main/physics/Beam.cpp
trunk/source/main/physics/Beam.h
trunk/source/main/physics/BeamFactory.cpp
trunk/source/main/physics/BeamFactory.h
Modified: trunk/source/main/gameplay/Landusemap.h
===================================================================
--- trunk/source/main/gameplay/Landusemap.h 2012-05-27 04:02:35 UTC (rev
2724)
+++ trunk/source/main/gameplay/Landusemap.h 2012-05-27 04:28:43 UTC (rev
2725)
@@ -43,4 +43,4 @@
};
#endif // __LandUseMap_H_
-#endif 0
\ No newline at end of file
+#endif
\ No newline at end of file
Modified: trunk/source/main/gameplay/RoRFrameListener.cpp
===================================================================
--- trunk/source/main/gameplay/RoRFrameListener.cpp 2012-05-27 04:02:35 UTC
(rev 2724)
+++ trunk/source/main/gameplay/RoRFrameListener.cpp 2012-05-27 04:28:43 UTC
(rev 2725)
@@ -142,7 +142,7 @@
bool shutdownall=false;
//workaround for pagedgeometry
-inline float getTerrainHeight(Ogre::Real x, Ogre::Real z, void *unused=0)
+inline float getTerrainHeight(Real x, Real z, void *unused=0)
{
if (!globalEnvironment->terrainManager->getHeightFinder())
return 1;
@@ -687,7 +687,7 @@
}
// Constructor takes a RenderWindow because it uses that to determine input
context
-RoRFrameListener::RoRFrameListener(AppState *parentState, Ogre::String
inputhwnd) :
+RoRFrameListener::RoRFrameListener(AppState *parentState, String inputhwnd) :
clutch(0),
dashboard(0),
debugCollisions(false),
@@ -911,13 +911,13 @@
Vector3 spawnLocation = Vector3::ZERO;
if (!cmd.empty())
{
- Ogre::StringVector str = StringUtil::split(cmd, "/");
+ StringVector str = StringUtil::split(cmd, "/");
// process args now
- for (Ogre::StringVector::iterator it = str.begin();
it!=str.end(); it++)
+ for (StringVector::iterator it = str.begin(); it!=str.end();
it++)
{
String argstr = *it;
- Ogre::StringVector args = StringUtil::split(argstr,
":");
+ StringVector args = StringUtil::split(argstr, ":");
if (args.size()<2) continue;
if (args[0] == "action" && args.size() == 2) cmdAction
= args[1];
if (args[0] == "serverpass" && args.size() == 2)
SETTINGS.setSetting("Server password", args[1]);
@@ -2374,8 +2374,8 @@
#ifdef USE_CAELUM
if (SSETTING("Sky effects", "Caelum (best looking, slower)") ==
"Caelum (best looking, slower)")
{
- Ogre::Real time_factor = 1000.0f;
- Ogre::Real multiplier = 10;
+ Real time_factor = 1000.0f;
+ Real multiplier = 10;
bool update_time = false;
if
(INPUTENGINE.getEventBoolValue(EV_CAELUM_INCREASE_TIME) &&
globalEnvironment->terrainManager->getSkyManager())
@@ -2420,13 +2420,13 @@
switch (mSceneDetailIndex)
{
case 0:
-
globalEnvironment->ogreCamera->setPolygonMode(Ogre::PM_SOLID);
+
globalEnvironment->ogreCamera->setPolygonMode(PM_SOLID);
break;
case 1:
-
globalEnvironment->ogreCamera->setPolygonMode(Ogre::PM_WIREFRAME);
+
globalEnvironment->ogreCamera->setPolygonMode(PM_WIREFRAME);
break;
case 2:
-
globalEnvironment->ogreCamera->setPolygonMode(Ogre::PM_POINTS);
+
globalEnvironment->ogreCamera->setPolygonMode(PM_POINTS);
break;
}
}
@@ -2599,8 +2599,8 @@
{
CacheEntry *selection =
SelectorWindow::getSingleton().getSelection();
Skin *skin =
SelectorWindow::getSingleton().getSelectedSkin();
- std::vector<Ogre::String> config =
SelectorWindow::getSingleton().getTruckConfig();
- std::vector<Ogre::String> *configptr = &config;
+ std::vector<String> config =
SelectorWindow::getSingleton().getTruckConfig();
+ std::vector<String> *configptr = &config;
if (config.size() == 0) configptr = 0;
if (selection)
initTrucks(true, selection->fname,
selection->fext, configptr, false, skin);
@@ -2616,8 +2616,8 @@
{
//we load an extra truck
String selected = selection->fname;
- std::vector<Ogre::String> config =
SelectorWindow::getSingleton().getTruckConfig();
- std::vector<Ogre::String> *configptr =
&config;
+ std::vector<String> config =
SelectorWindow::getSingleton().getTruckConfig();
+ std::vector<String> *configptr =
&config;
if (config.size() == 0) configptr = 0;
localTruck =
BeamFactory::getSingleton().createLocal(reload_pos, reload_dir, selected,
reload_box, false, flaresMode, configptr, skin, freeTruckPosition);
@@ -2819,7 +2819,7 @@
#endif //USE_MYGUI
}
-void RoRFrameListener::initTrucks(bool loadmanual, Ogre::String selected,
Ogre::String selectedExtension, std::vector<Ogre::String> *truckconfig, bool
enterTruck, Skin *skin)
+void RoRFrameListener::initTrucks(bool loadmanual, Ogre::String selected,
Ogre::String selectedExtension /* = "" */, const std::vector<Ogre::String>
*truckconfig /* = 0 */, bool enterTruck /* = false */, Skin *skin /* = NULL */)
{
//we load truck
char *selectedchr = const_cast< char *> (selected.c_str());
@@ -2838,7 +2838,7 @@
if (!nsp.empty())
{
// override-able by cmd line
- spawnpos =
Ogre::StringConverter::parseVector3(nsp);
+ spawnpos =
StringConverter::parseVector3(nsp);
spawnrot = Quaternion::ZERO;
} else
{
@@ -3566,13 +3566,13 @@
-bool RoRFrameListener::RTSSgenerateShadersForMaterial(Ogre::String
curMaterialName, Ogre::String normalTextureName)
+bool RoRFrameListener::RTSSgenerateShadersForMaterial(String curMaterialName,
String normalTextureName)
{
if (!BSETTING("Use RTShader System", false)) return false;
bool success;
// Create the shader based technique of this material.
- success =
Ogre::RTShader::ShaderGenerator::getSingleton().createShaderBasedTechnique(curMaterialName,
+ success =
RTShader::ShaderGenerator::getSingleton().createShaderBasedTechnique(curMaterialName,
MaterialManager::DEFAULT_SCHEME_NAME,
RTShader::ShaderGenerator::DEFAULT_SCHEME_NAME);
if (!success)
@@ -3584,7 +3584,7 @@
// Grab the first pass render state.
// NOTE: For more complicated samples iterate over the passes and build
each one of them as desired.
- RTShader::RenderState* renderState =
Ogre::RTShader::ShaderGenerator::getSingleton().getRenderState(RTShader::ShaderGenerator::DEFAULT_SCHEME_NAME,
curMaterialName, 0);
+ RTShader::RenderState* renderState =
RTShader::ShaderGenerator::getSingleton().getRenderState(RTShader::ShaderGenerator::DEFAULT_SCHEME_NAME,
curMaterialName, 0);
// Remove all sub render states.
renderState->reset();
@@ -3594,7 +3594,7 @@
// simple vertex lightning
/*
{
- RTShader::SubRenderState* perPerVertexLightModel =
Ogre::RTShader::ShaderGenerator::getSingleton().createSubRenderState(RTShader::FFPLighting::Type);
+ RTShader::SubRenderState* perPerVertexLightModel =
RTShader::ShaderGenerator::getSingleton().createSubRenderState(RTShader::FFPLighting::Type);
renderState->addTemplateSubRenderState(perPerVertexLightModel);
}
*/
@@ -3603,13 +3603,13 @@
if (normalTextureName.empty())
{
// SSLM_PerPixelLighting
- RTShader::SubRenderState* perPixelLightModel =
Ogre::RTShader::ShaderGenerator::getSingleton().createSubRenderState(RTShader::PerPixelLighting::Type);
+ RTShader::SubRenderState* perPixelLightModel =
RTShader::ShaderGenerator::getSingleton().createSubRenderState(RTShader::PerPixelLighting::Type);
renderState->addTemplateSubRenderState(perPixelLightModel);
} else
{
// SSLM_NormalMapLightingTangentSpace
- RTShader::SubRenderState* subRenderState =
Ogre::RTShader::ShaderGenerator::getSingleton().createSubRenderState(RTShader::NormalMapLighting::Type);
+ RTShader::SubRenderState* subRenderState =
RTShader::ShaderGenerator::getSingleton().createSubRenderState(RTShader::NormalMapLighting::Type);
RTShader::NormalMapLighting* normalMapSubRS =
static_cast<RTShader::NormalMapLighting*>(subRenderState);
normalMapSubRS->setNormalMapSpace(RTShader::NormalMapLighting::NMS_TANGENT);
@@ -3643,11 +3643,11 @@
#endif
// Invalidate this material in order to re-generate its shaders.
-
Ogre::RTShader::ShaderGenerator::getSingleton().invalidateMaterial(RTShader::ShaderGenerator::DEFAULT_SCHEME_NAME,
curMaterialName);
+
RTShader::ShaderGenerator::getSingleton().invalidateMaterial(RTShader::ShaderGenerator::DEFAULT_SCHEME_NAME,
curMaterialName);
return true;
}
-void RoRFrameListener::RTSSgenerateShaders(Entity* entity, Ogre::String
normalTextureName)
+void RoRFrameListener::RTSSgenerateShaders(Entity* entity, String
normalTextureName)
{
if (!BSETTING("Use RTShader System", false)) return;
for (unsigned int i=0; i < entity->getNumSubEntities(); ++i)
Modified: trunk/source/main/gameplay/RoRFrameListener.h
===================================================================
--- trunk/source/main/gameplay/RoRFrameListener.h 2012-05-27 04:02:35 UTC
(rev 2724)
+++ trunk/source/main/gameplay/RoRFrameListener.h 2012-05-27 04:28:43 UTC
(rev 2725)
@@ -222,7 +222,7 @@
void checkRemoteStreamResultsChanged();
void hideGUI(bool visible);
void hideMap();
- void initTrucks(bool loadmanual, Ogre::String selected, Ogre::String
selectedExtension = Ogre::String(), std::vector<Ogre::String> *truckconfig=0,
bool enterTruck=false, Skin *skin=NULL);
+ void initTrucks(bool loadmanual, Ogre::String selected, Ogre::String
selectedExtension = "", const std::vector<Ogre::String> *truckconfig = 0, bool
enterTruck = false, Skin *skin = NULL);
void loadTerrain(Ogre::String terrainfile);
Modified: trunk/source/main/physics/Beam.cpp
===================================================================
--- trunk/source/main/physics/Beam.cpp 2012-05-27 04:02:35 UTC (rev 2724)
+++ trunk/source/main/physics/Beam.cpp 2012-05-27 04:28:43 UTC (rev 2725)
@@ -82,7 +82,7 @@
int Beam::thread_mode = THREAD_SINGLE;
int Beam::free_tb = 0;
-Beam::Beam(int tnum , Vector3 pos , Quaternion rot , const char* fname , bool
networked/* =false */, bool networking/* =false */, collision_box_t
*spawnbox/* =NULL */, bool ismachine/* =false */, int flareMode/* =0 */,
std::vector<String> *truckconfig/* =0 */, Skin *skin/* =0 */, bool
freeposition/* =false */) :
+Beam::Beam(int tnum , Ogre::Vector3 pos , Ogre::Quaternion rot , const char*
fname , bool networked /* = false */, bool networking /* = false */,
collision_box_t *spawnbox /* = NULL */, bool ismachine/* =false */, int
flareMode /* = 0 */, const std::vector<Ogre::String> *truckconfig /* = 0 */,
Skin *skin /* = 0 */, bool freeposition /* = false */) :
deleting(false)
, abs_state(false)
, abs_timer(0.0)
@@ -300,7 +300,7 @@
// copy truck config
if (truckconfig && truckconfig->size())
{
- for (std::vector<String>::iterator it = truckconfig->begin();
it != truckconfig->end(); it++)
+ for (std::vector<String>::const_iterator it =
truckconfig->begin(); it != truckconfig->end(); ++it)
{
this->truckconfig.push_back(*it);
}
Modified: trunk/source/main/physics/Beam.h
===================================================================
--- trunk/source/main/physics/Beam.h 2012-05-27 04:02:35 UTC (rev 2724)
+++ trunk/source/main/physics/Beam.h 2012-05-27 04:28:43 UTC (rev 2725)
@@ -50,14 +50,14 @@
, Ogre::Vector3 pos
, Ogre::Quaternion rot
, const char* fname
- , bool networked=false
- , bool networking=false
- , collision_box_t *spawnbox=NULL
+ , bool networked = false
+ , bool networking = false
+ , collision_box_t *spawnbox = NULL
, bool ismachine=false
- , int flareMode=0
- , std::vector<Ogre::String> *truckconfig=0
- , Skin *skin=0
- , bool freeposition=false);
+ , int flareMode = 0
+ , const std::vector<Ogre::String> *truckconfig = 0
+ , Skin *skin = 0
+ , bool freeposition = false);
//! @{ network related functions
void pushNetwork(char* data, int size);
Modified: trunk/source/main/physics/BeamFactory.cpp
===================================================================
--- trunk/source/main/physics/BeamFactory.cpp 2012-05-27 04:02:35 UTC (rev
2724)
+++ trunk/source/main/physics/BeamFactory.cpp 2012-05-27 04:28:43 UTC (rev
2725)
@@ -96,7 +96,7 @@
return false;
}
-Beam *BeamFactory::createLocal(Vector3 pos, Quaternion rot, String fname,
collision_box_t *spawnbox, bool ismachine, int flareMode, std::vector<String>
*truckconfig, Skin *skin, bool freePosition)
+Beam *BeamFactory::createLocal(Ogre::Vector3 pos, Ogre::Quaternion rot,
Ogre::String fname, collision_box_t *spawnbox /* = NULL */, bool ismachine /* =
false */, int flareMode /* = 0 */, const std::vector<Ogre::String> *truckconfig
/* = 0 */, Skin *skin /* = 0 */, bool freePosition /* = false */)
{
int truck_num = getFreeTruckSlot();
if (truck_num == -1)
Modified: trunk/source/main/physics/BeamFactory.h
===================================================================
--- trunk/source/main/physics/BeamFactory.h 2012-05-27 04:02:35 UTC (rev
2724)
+++ trunk/source/main/physics/BeamFactory.h 2012-05-27 04:28:43 UTC (rev
2725)
@@ -40,7 +40,7 @@
~BeamFactory();
Beam *createLocal(int slotid);
- Beam *createLocal(Ogre::Vector3 pos, Ogre::Quaternion rot, Ogre::String
fname, collision_box_t *spawnbox=NULL, bool ismachine=false, int flareMode=0,
std::vector<Ogre::String> *truckconfig=0, Skin *skin=0, bool
freePosition=false);
+ Beam *createLocal(Ogre::Vector3 pos, Ogre::Quaternion rot, Ogre::String
fname, collision_box_t *spawnbox = NULL, bool ismachine = false, int flareMode
= 0, const std::vector<Ogre::String> *truckconfig = 0, Skin *skin = 0, bool
freePosition = false);
Beam *createRemoteInstance(stream_reg_t *reg);
Beam *getBeam(int source_id, int stream_id); // used by character
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