Revision: 2771
http://rigsofrods.svn.sourceforge.net/rigsofrods/?rev=2771&view=rev
Author: rorthomas
Date: 2012-06-02 19:06:28 +0000 (Sat, 02 Jun 2012)
Log Message:
-----------
collision debug working again
Modified Paths:
--------------
trunk/source/main/gameplay/RoRFrameListener.cpp
trunk/source/main/gameplay/RoRFrameListener.h
trunk/source/main/physics/collision/Collisions.cpp
trunk/source/main/terrain/TerrainManager.cpp
Modified: trunk/source/main/gameplay/RoRFrameListener.cpp
===================================================================
--- trunk/source/main/gameplay/RoRFrameListener.cpp 2012-06-02 18:19:51 UTC
(rev 2770)
+++ trunk/source/main/gameplay/RoRFrameListener.cpp 2012-06-02 19:06:28 UTC
(rev 2771)
@@ -668,7 +668,6 @@
RoRFrameListener::RoRFrameListener(AppState *parentState, String inputhwnd) :
clutch(0),
dashboard(0),
- debugCollisions(false),
dof(0),
flaresMode(3), // on by default
forcefeedback(0),
@@ -811,8 +810,6 @@
windowResized(gEnv->renderWindow);
RoRWindowEventUtilities::addWindowEventListener(gEnv->renderWindow,
this);
- debugCollisions = BSETTING("Debug Collisions", false);
-
// get lights mode
String lightsMode = SSETTING("Lights", "Only current vehicle, main
lights");
if (lightsMode == "None (fastest)")
Modified: trunk/source/main/gameplay/RoRFrameListener.h
===================================================================
--- trunk/source/main/gameplay/RoRFrameListener.h 2012-06-02 18:19:51 UTC
(rev 2770)
+++ trunk/source/main/gameplay/RoRFrameListener.h 2012-06-02 19:06:28 UTC
(rev 2771)
@@ -97,7 +97,6 @@
OverlayWrapper *ow;
bool benchmarking;
bool chatlock;
- bool debugCollisions;
bool dirvisible;
bool enablePosStor;
bool flipflop;
Modified: trunk/source/main/physics/collision/Collisions.cpp
===================================================================
--- trunk/source/main/physics/collision/Collisions.cpp 2012-06-02 18:19:51 UTC
(rev 2770)
+++ trunk/source/main/physics/collision/Collisions.cpp 2012-06-02 19:06:28 UTC
(rev 2771)
@@ -124,7 +124,7 @@
{
hFinder = gEnv->terrainManager->getHeightFinder();
- debugMode = BSETTING("Collision Debug Mode", false);
+ debugMode = BSETTING("Debug Collisions", false);
for (int i=0; i < HASH_POWER; i++)
{
hashmask = hashmask << 1;
@@ -1769,5 +1769,7 @@
debugmo->end();
debugsn->setPosition(Vector3::ZERO);
debugsn->attachObject(debugmo);
+
+ createCollisionDebugVisualization();
}
}
Modified: trunk/source/main/terrain/TerrainManager.cpp
===================================================================
--- trunk/source/main/terrain/TerrainManager.cpp 2012-06-02 18:19:51 UTC
(rev 2770)
+++ trunk/source/main/terrain/TerrainManager.cpp 2012-06-02 19:06:28 UTC
(rev 2771)
@@ -134,9 +134,6 @@
- //if (debugCollisions)
- //collisions->createCollisionDebugVisualization();
-
// bake the decals
//finishTerrainDecal();
@@ -157,6 +154,10 @@
PROGRESS_WINDOW(19, _L("Initializing Collision Subsystem"));
initCollisions();
+ // scripting
+ PROGRESS_WINDOW(19, _L("Initializing Script Subsystem"));
+ initScripting();
+
// shadows
PROGRESS_WINDOW(21, _L("Initializing Shadow Subsystem"));
initShadows();
@@ -517,34 +518,38 @@
void TerrainManager::initScripting()
{
#ifdef USE_ANGELSCRIPT
- if (!BSETTING("netmode", false))
+ bool loaded = false;
+
+ // only load terrain scripts while not in multiplayer
+ if (!gEnv->network)
{
- ConfigFile::SettingsIterator objectsIterator =
mTerrainConfig.getSettingsIterator("scripts");
- bool loaded = false;
- while (objectsIterator.hasMoreElements())
+ try
{
- String sname = objectsIterator.peekNextKey();
- StringUtil::trim(sname);
- String svalue = objectsIterator.getNext();
- StringUtil::trim(svalue);
+ ConfigFile::SettingsIterator objectsIterator =
mTerrainConfig.getSettingsIterator("Scripts");
+ while (objectsIterator.hasMoreElements())
+ {
+ String sname = objectsIterator.peekNextKey();
+ StringUtil::trim(sname);
+ String svalue = objectsIterator.getNext();
+ StringUtil::trim(svalue);
- ScriptEngine::getSingleton().loadScript(sname);
- loaded = true;
- }
- if (loaded)
+ ScriptEngine::getSingleton().loadScript(sname);
+ loaded = true;
+ }
+ } catch(Exception &e)
{
- // load a default script that does the most basic things
- ScriptEngine::getSingleton().loadScript("default.as");
+ LOG("Exception while trying load script");
}
- } else
+ }
+
+ if (!loaded)
{
- // load the default stscriptuff so spawners will work in
multiplayer
+ // load a default script that does the most basic things
ScriptEngine::getSingleton().loadScript("default.as");
}
-
// finally activate AS logging, so we dont spam the users screen with
initialization messages
ScriptEngine::getSingleton().activateLogging();
-#endif
+#endif //USE_ANGELSCRIPT
}
void TerrainManager::setGravity(float value)
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