Revision: 2771 http://rigsofrods.svn.sourceforge.net/rigsofrods/?rev=2771&view=rev Author: rorthomas Date: 2012-06-02 19:06:28 +0000 (Sat, 02 Jun 2012) Log Message: ----------- collision debug working again
Modified Paths: -------------- trunk/source/main/gameplay/RoRFrameListener.cpp trunk/source/main/gameplay/RoRFrameListener.h trunk/source/main/physics/collision/Collisions.cpp trunk/source/main/terrain/TerrainManager.cpp Modified: trunk/source/main/gameplay/RoRFrameListener.cpp =================================================================== --- trunk/source/main/gameplay/RoRFrameListener.cpp 2012-06-02 18:19:51 UTC (rev 2770) +++ trunk/source/main/gameplay/RoRFrameListener.cpp 2012-06-02 19:06:28 UTC (rev 2771) @@ -668,7 +668,6 @@ RoRFrameListener::RoRFrameListener(AppState *parentState, String inputhwnd) : clutch(0), dashboard(0), - debugCollisions(false), dof(0), flaresMode(3), // on by default forcefeedback(0), @@ -811,8 +810,6 @@ windowResized(gEnv->renderWindow); RoRWindowEventUtilities::addWindowEventListener(gEnv->renderWindow, this); - debugCollisions = BSETTING("Debug Collisions", false); - // get lights mode String lightsMode = SSETTING("Lights", "Only current vehicle, main lights"); if (lightsMode == "None (fastest)") Modified: trunk/source/main/gameplay/RoRFrameListener.h =================================================================== --- trunk/source/main/gameplay/RoRFrameListener.h 2012-06-02 18:19:51 UTC (rev 2770) +++ trunk/source/main/gameplay/RoRFrameListener.h 2012-06-02 19:06:28 UTC (rev 2771) @@ -97,7 +97,6 @@ OverlayWrapper *ow; bool benchmarking; bool chatlock; - bool debugCollisions; bool dirvisible; bool enablePosStor; bool flipflop; Modified: trunk/source/main/physics/collision/Collisions.cpp =================================================================== --- trunk/source/main/physics/collision/Collisions.cpp 2012-06-02 18:19:51 UTC (rev 2770) +++ trunk/source/main/physics/collision/Collisions.cpp 2012-06-02 19:06:28 UTC (rev 2771) @@ -124,7 +124,7 @@ { hFinder = gEnv->terrainManager->getHeightFinder(); - debugMode = BSETTING("Collision Debug Mode", false); + debugMode = BSETTING("Debug Collisions", false); for (int i=0; i < HASH_POWER; i++) { hashmask = hashmask << 1; @@ -1769,5 +1769,7 @@ debugmo->end(); debugsn->setPosition(Vector3::ZERO); debugsn->attachObject(debugmo); + + createCollisionDebugVisualization(); } } Modified: trunk/source/main/terrain/TerrainManager.cpp =================================================================== --- trunk/source/main/terrain/TerrainManager.cpp 2012-06-02 18:19:51 UTC (rev 2770) +++ trunk/source/main/terrain/TerrainManager.cpp 2012-06-02 19:06:28 UTC (rev 2771) @@ -134,9 +134,6 @@ - //if (debugCollisions) - //collisions->createCollisionDebugVisualization(); - // bake the decals //finishTerrainDecal(); @@ -157,6 +154,10 @@ PROGRESS_WINDOW(19, _L("Initializing Collision Subsystem")); initCollisions(); + // scripting + PROGRESS_WINDOW(19, _L("Initializing Script Subsystem")); + initScripting(); + // shadows PROGRESS_WINDOW(21, _L("Initializing Shadow Subsystem")); initShadows(); @@ -517,34 +518,38 @@ void TerrainManager::initScripting() { #ifdef USE_ANGELSCRIPT - if (!BSETTING("netmode", false)) + bool loaded = false; + + // only load terrain scripts while not in multiplayer + if (!gEnv->network) { - ConfigFile::SettingsIterator objectsIterator = mTerrainConfig.getSettingsIterator("scripts"); - bool loaded = false; - while (objectsIterator.hasMoreElements()) + try { - String sname = objectsIterator.peekNextKey(); - StringUtil::trim(sname); - String svalue = objectsIterator.getNext(); - StringUtil::trim(svalue); + ConfigFile::SettingsIterator objectsIterator = mTerrainConfig.getSettingsIterator("Scripts"); + while (objectsIterator.hasMoreElements()) + { + String sname = objectsIterator.peekNextKey(); + StringUtil::trim(sname); + String svalue = objectsIterator.getNext(); + StringUtil::trim(svalue); - ScriptEngine::getSingleton().loadScript(sname); - loaded = true; - } - if (loaded) + ScriptEngine::getSingleton().loadScript(sname); + loaded = true; + } + } catch(Exception &e) { - // load a default script that does the most basic things - ScriptEngine::getSingleton().loadScript("default.as"); + LOG("Exception while trying load script"); } - } else + } + + if (!loaded) { - // load the default stscriptuff so spawners will work in multiplayer + // load a default script that does the most basic things ScriptEngine::getSingleton().loadScript("default.as"); } - // finally activate AS logging, so we dont spam the users screen with initialization messages ScriptEngine::getSingleton().activateLogging(); -#endif +#endif //USE_ANGELSCRIPT } void TerrainManager::setGravity(float value) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. 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