Revision: 2751
http://rigsofrods.svn.sourceforge.net/rigsofrods/?rev=2751&view=rev
Author: rorthomas
Date: 2012-05-29 02:47:32 +0000 (Tue, 29 May 2012)
Log Message:
-----------
fixed new terrain up
Modified Paths:
--------------
trunk/source/main/gameplay/RoRFrameListener.cpp
trunk/source/main/gfx/camera/CameraBehaviorCharacter.cpp
trunk/source/main/gui/Dashboard.cpp
trunk/source/main/gui/Dashboard.h
trunk/source/main/physics/Beam.cpp
trunk/source/main/terrain/TerrainManager.cpp
trunk/source/main/utils/MeshObject.cpp
trunk/source/main/utils/MeshObject.h
Modified: trunk/source/main/gameplay/RoRFrameListener.cpp
===================================================================
--- trunk/source/main/gameplay/RoRFrameListener.cpp 2012-05-29 02:13:31 UTC
(rev 2750)
+++ trunk/source/main/gameplay/RoRFrameListener.cpp 2012-05-29 02:47:32 UTC
(rev 2751)
@@ -2821,10 +2821,19 @@
gEnv->terrainManager = new TerrainManager();
gEnv->terrainManager->loadTerrain(terrainfile);
+ loading_state=TERRAIN_LOADED;
+
if (gEnv->player) gEnv->player->setVisible(true);
#ifdef USE_MYGUI
- LoadingWindow::getSingleton().hide();
+ if (!BSETTING("REPO_MODE", false))
+ {
+ // hide loading window
+ LoadingWindow::getSingleton().hide();
+ // hide wallpaper
+ MyGUI::Window *w =
MyGUI::Gui::getInstance().findWidget<MyGUI::Window>("wallpaper");
+ if (w) w->setVisibleSmooth(false);
+ }
#endif //USE_MYGUI
}
Modified: trunk/source/main/gfx/camera/CameraBehaviorCharacter.cpp
===================================================================
--- trunk/source/main/gfx/camera/CameraBehaviorCharacter.cpp 2012-05-29
02:13:31 UTC (rev 2750)
+++ trunk/source/main/gfx/camera/CameraBehaviorCharacter.cpp 2012-05-29
02:47:32 UTC (rev 2751)
@@ -33,6 +33,7 @@
void CameraBehaviorCharacter::update(const CameraManager::cameraContext_t &ctx)
{
+ if(!gEnv->player) return;
targetDirection = -gEnv->player->getRotation() - Radian(Math::HALF_PI);
camLookAt = gEnv->player->getPosition() + camPositionOffset;
@@ -41,6 +42,7 @@
bool CameraBehaviorCharacter::mouseMoved(const CameraManager::cameraContext_t
&ctx, const OIS::MouseEvent& _arg)
{
+ if(!gEnv->player) return false;
if ( camMode == CHARACTER_FIRST_PERSON )
{
const OIS::MouseState ms = _arg.state;
Modified: trunk/source/main/gui/Dashboard.cpp
===================================================================
--- trunk/source/main/gui/Dashboard.cpp 2012-05-29 02:13:31 UTC (rev 2750)
+++ trunk/source/main/gui/Dashboard.cpp 2012-05-29 02:47:32 UTC (rev 2751)
@@ -87,7 +87,7 @@
void DashboardListener::preRenderTargetUpdate(const RenderTargetEvent& evt)
{
// hide everything
- mScene->setFindVisibleObjects(false);
+ gEnv->sceneManager->setFindVisibleObjects(false);
// hide fps stats
if (fpsOverlay)
@@ -119,7 +119,7 @@
void DashboardListener::postRenderTargetUpdate(const RenderTargetEvent& evt)
{
// show everything
- mScene->setFindVisibleObjects(true);
+ gEnv->sceneManager->setFindVisibleObjects(true);
// show everything again, if it was displayed before hiding it...
if (fpsOverlay && fpsDisplayed)
Modified: trunk/source/main/gui/Dashboard.h
===================================================================
--- trunk/source/main/gui/Dashboard.h 2012-05-29 02:13:31 UTC (rev 2750)
+++ trunk/source/main/gui/Dashboard.h 2012-05-29 02:47:32 UTC (rev 2751)
@@ -62,7 +62,6 @@
Ogre::Overlay *fpsOverlay;
Ogre::Overlay *needlesOverlay;
Ogre::Overlay *truckHUDOverlay;
- Ogre::SceneManager *mScene;
bool consolevisible;
bool fpsDisplayed;
bool truckHUD;
Modified: trunk/source/main/physics/Beam.cpp
===================================================================
--- trunk/source/main/physics/Beam.cpp 2012-05-29 02:13:31 UTC (rev 2750)
+++ trunk/source/main/physics/Beam.cpp 2012-05-29 02:47:32 UTC (rev 2751)
@@ -182,7 +182,7 @@
, pointCD(0)
, GUIFeaturesChanged(false)
{
-
+ mCamera = gEnv->mainCamera;
airbrakeval = 0;
alb_minspeed = 0.0f;
alb_mode = 0;
Modified: trunk/source/main/terrain/TerrainManager.cpp
===================================================================
--- trunk/source/main/terrain/TerrainManager.cpp 2012-05-29 02:13:31 UTC
(rev 2750)
+++ trunk/source/main/terrain/TerrainManager.cpp 2012-05-29 02:47:32 UTC
(rev 2751)
@@ -116,6 +116,7 @@
collisions->printStats();
+ // rorframelistener still has its own var, need to fix this
loading_state = TERRAIN_LOADED;
Modified: trunk/source/main/utils/MeshObject.cpp
===================================================================
--- trunk/source/main/utils/MeshObject.cpp 2012-05-29 02:13:31 UTC (rev
2750)
+++ trunk/source/main/utils/MeshObject.cpp 2012-05-29 02:47:32 UTC (rev
2751)
@@ -47,7 +47,7 @@
{
// create a new sceneNode if not existing
if (!sceneNode)
- sceneNode = smgr->getRootSceneNode()->createChildSceneNode();
+ sceneNode =
gEnv->sceneManager->getRootSceneNode()->createChildSceneNode();
loadMesh();
}
@@ -183,9 +183,9 @@
try
{
if (entityName.empty())
- ent = smgr->createEntity(meshName);
+ ent = gEnv->sceneManager->createEntity(meshName);
else
- ent = smgr->createEntity(entityName, meshName);
+ ent = gEnv->sceneManager->createEntity(entityName,
meshName);
if (ent)
sceneNode->attachObject(ent);
} catch(Ogre::Exception& e)
Modified: trunk/source/main/utils/MeshObject.h
===================================================================
--- trunk/source/main/utils/MeshObject.h 2012-05-29 02:13:31 UTC (rev
2750)
+++ trunk/source/main/utils/MeshObject.h 2012-05-29 02:47:32 UTC (rev
2751)
@@ -43,7 +43,6 @@
protected:
MaterialReplacer *mr;
- Ogre::SceneManager *smgr;
Ogre::String meshName;
Ogre::String entityName;
Ogre::SceneNode *sceneNode;
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