Labmaster wrote: 
> Is there a way to sync and unsync to another player without disturbing
> it's audio output.
> Every time i sync to a running player or already grouped players there
> is a hickup on there outputs, this would be no option then, even if i
> would find a way to get the room control system doing this.

No. syncing will always require a small stop to load each player buffer
and then tell each player to start at the same audio sample. If all the
player have same capabilities and network is fast, it shouldn't be too
long.  
If you don't sync and play the same stream in different rooms - there
will be small differences which may be more annoying if they are in
earshot of each other.

Alternative could be to have all players playing and synced but each
have individual mute control.


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