On Monday 18 February 2013, Stan Fotinos wrote:
> I have seen this happen usually with the sleep macro in the
> past and  once that got stuck then everything else after it
> gets stuck too. I have had to restart the player to clear
> them.

It seems to clear itself when the sleep time is up.

As I see it, the problem arises when a sleep macro is used to 
stall moving on to the next event, then the next event is 
started prematurely in the sense of before the sleep time is up.  
The next event could be started prematurely either by clicking 
"start" on something or a timed start.
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