Does the generated logs show cut rotations OR the cut rotations are just effective on the RDAirplay module? That can be my confusion. Although I think I've had made some VTs on the log editor on rotational ramps cuts... and they reflected the rotation effectively. Or was I on dope?
On Sat, Apr 12, 2014 at 2:47 AM, Stan Fotinos <[email protected]> wrote: > Hi Pedro > > Maybe go back to basics. Just load the cart(s) with cuts in RD airplay and > keep playing them over and over and see if they rotate. If they do then you > know it's not a cart issue. If it is a cart issue then I would suggest > deleting the cart(s) (not just the cuts) and starting again. > > Hope this helps > > Stan > > On 12/04/14 8:33 AM, Pedro Picoto wrote: > > I've done it before, it worlked before. > I've decided to refresh the jingles by removing the older ones and > importing newer ones. Created two carts (Ramps and Shotguns) with several > cuts in them. Also events were created with those items. I've created a few > hour clocks for testing and inserted those carts and events. None of them > rotate as I expected. The codes were checked and rechecked. All match. On > the logs, where should be just shotguns, main ids and ramps appear and > shouldn't. TOH events end with a ramp cart with several cuts. The generated > log keeps picking the same single ramp, the first of the stack. The > rotation isn't working. Shotgun events keep choosing other code jingles. > Checked and rechecked several times, tried several variables with the same > end result. > What am I doing wrong here?... > > > _______________________________________________ > Rivendell-dev mailing > [email protected]http://caspian.paravelsystems.com/mailman/listinfo/rivendell-dev > > > > _______________________________________________ > Rivendell-dev mailing list > [email protected] > http://caspian.paravelsystems.com/mailman/listinfo/rivendell-dev > >
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