Does the generated logs show cut rotations OR the cut rotations are just
effective on the RDAirplay module?
That can be my confusion. Although I think I've had made some VTs on the
log editor on rotational ramps cuts... and they reflected the rotation
effectively.
Or was I on dope?


On Sat, Apr 12, 2014 at 2:47 AM, Stan Fotinos <[email protected]> wrote:

>  Hi Pedro
>
> Maybe go back to basics. Just load the cart(s) with cuts in RD airplay and
> keep playing them over and over and see if they rotate. If they do then you
> know it's not a cart issue. If it is a cart issue then I would suggest
> deleting the cart(s) (not just the cuts) and starting again.
>
> Hope this helps
>
> Stan
>
> On 12/04/14 8:33 AM, Pedro Picoto wrote:
>
>  I've done it before, it worlked before.
>  I've decided to refresh the jingles by removing the older ones and
> importing newer ones. Created two carts (Ramps and Shotguns) with several
> cuts in them. Also events were created with those items. I've created a few
> hour clocks for testing and inserted those carts and events. None of them
> rotate as I expected. The codes were checked and rechecked. All match. On
> the logs, where should be just shotguns, main ids and ramps appear and
> shouldn't. TOH events end with a ramp cart with several cuts. The generated
> log keeps picking the same single ramp, the first of the stack. The
> rotation isn't working. Shotgun events keep choosing other code jingles.
> Checked and rechecked several times, tried several variables with the same
> end result.
>  What am I doing wrong here?...
>
>
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