Hi, As you say, this is a major undertaking, so you need to get this right from the beginning. You don't want to be making any mistakes.
My tips would have to be. 1) Make sure you start off at the right bit rate. Do you use 44100 or 48000? Part of this will depend on how you are going to be using the audio. Will you be feeding other kit (mixers etc) in the digital domain? IE is your output SPDIF, AES/EBU, Livewire etc? If so, it will be worth you using 48k. Don't just think about what you use now. 2 years down the line you don't want to be having to convert the library to a different bit rate. 2) Check your audio sources. TWIRT did a very good programme that covered this issue. They were saying that a song might have been released on a large number of different CDs. These include remastered versions of Albums, but also on compilation CDs. However, the quality of the master used may vary. For instance, the quality of a track on a compilation album might be really bad in comparison to getting that track from an original release of the bands album. Another issue that you have with CDs is that a lot of the so called "Remastered" releases have been dynamically compressed as part of the loudness wars, and will be totally rubbish compared to the original release. That is not to say that all Remastered CDs are bad. In fact some are positively great. 3) Do not use MP3s (or AAC etc). These are lossy formats. You WILL lose some of original quality of the recording. Also, if your output goes through a codec before it hits the listener then you might get the issue with multiple compression / decompression stages. Where an MP3 sounds OK in the studio, it might go through another couple of compression / decompression stages before it hits the listener and by this time it sounds awful. 4) Pace yourself. Don't overdo it. There is a limit to how much you can do in one session before you start making silly mistakes with the markers (Start / End / Talktime / Segue). There are probably many more tips, but these are my few. Andy ---- On Fri, 28 Apr 2017 05:34:32 +0100 James Greenlee <[email protected]> wrote ---- > Fair enough....But if I were going to run a station unattended, there's > nobody to load CD's into players to play cuts off of a disc. Thus the "on > Rivendell" part of the question. > > My assumption is that I would need to rip some CD's to files, import those > files to carts, and make sure all the meta data is there. > > ----- Original Message ----- > From: "Cowboy" <[email protected]> > To: [email protected] > Sent: Thursday, April 27, 2017 9:37:08 PM > Subject: Re: [RDD] Building a music library. > > On Thursday 27 April 2017 07:51:23 pm James Greenlee wrote: > > What are some good methods/strategies for building a music library on > > Rivendell? > > "on Rivendell" is irrelevant. > > A music library is merely a collection of songs, cuts, and pieces. > Mine are predominantly burned on CD. > > -- > Cowboy > > http://cowboy.cwf1.com > > Carmel, New York, has an ordinance forbidding men to wear coats and > trousers that don't match. > _______________________________________________ > Rivendell-dev mailing list > [email protected] > http://caspian.paravelsystems.com/mailman/listinfo/rivendell-dev > _______________________________________________ > Rivendell-dev mailing list > [email protected] > http://caspian.paravelsystems.com/mailman/listinfo/rivendell-dev > _______________________________________________ Rivendell-dev mailing list [email protected] http://caspian.paravelsystems.com/mailman/listinfo/rivendell-dev
