On Thu, 2006-08-10 at 11:03 +0300, Vali Dragnuta wrote: > On Thu, 2006-08-10 at 10:38 +0300, Silviu Marin-Caea wrote: > > Cel mai important din ce spune omul ala mi se pare a fi "programmable > > vertex, > > geometry, and fragment shaders". Asta inseamna niste placi grafice care > > sunt > > in stare sa ruleze Xgl si jocuri rezonabile cu accelerare OpenGL. Si > > drivere > > open source, care merg out-of-the-box. > > > > Poate ca e, in sfarsit, primul producator de video (printre altele) care a > > priceput cum sta treaba cu Open Source. In cazul asta, a marcat! > > > > ---------- Forwarded Message ---------- > > Aiurea. Cred ca motivul pentru care au deschis ei driverele il gasim de > fapt in fuziunea amd+ati.
Nu. Intel a avut de multa vreme drivere (video) open source (majoritatea facute in colaborare cu Tungsten, compania din spatele Mesa). -- This message was scanned for spam and viruses by BitDefender. For more information please visit http://www.bitdefender.com/ _______________________________________________ RLUG mailing list [email protected] http://lists.lug.ro/mailman/listinfo/rlug
