Sorry, da' nu m-am putut abtine :-)

Matei

--
  On Saturday, 16 June 2001, Eric S. Raymond wrote:
> Various people on the Linux kernel mailing list and elsewhere have been heard
> to opine that CML2's user interface is too oriented towards nontechnical
> users.  In response to these complaints, I have implemented a fourth CML2
> front end with an interface style expressly designed for the serious,
> hard-core hacker.  A transcript of an example session follows:
> 
> ----------------------------------------------------------------------------
> Welcome to CML2 Adventure, version 1.6.1.
> You are in a maze of twisty little Linux kernel options menus, all different.
> The main room.  A sign reads `Linux Kernel Configuration System'.
> Passages lead off in all directions.
> 
> > n
> The arch room.  A sign reads `Processor type'.
> A passage leads upwards.
> 
> Choose your processor architecture.
> A brass lantern is here.
> There is a row of buttons on the wall of this room. They read:
> X86, ALPHA, SPARC32, SPARC64, MIPS32, MIPS64, PPC, M68K, ARM, SUPERH, IA64, PARISC, 
>S390, S390X, CRIS
> The button marked X86 is pressed.
> > take lantern
> Lantern: taken.
> > look X86
> Value of X86 is y.
> This is Linux's home port.  Linux was originally native to the Intel
> 386, and runs on all the later x86 processors including the Intel
> 486, 586, Pentiums, and various instruction-set-compatible chips by
> AMD, Cyrix, and others.
> > up
> In main room.
> > nearby
> The arch room.  A sign reads `Processor type'.
> The archihacks room.  A sign reads `Architecture-specific hardware hacks'.
> The buses room.  A sign reads `System buses and controller types'.
> The pm room.  A sign reads `Power management'.
> The mtd room.  A sign reads `Memory Technology Device (MTD) support'.
> The x86 room.  A sign reads `Intel and compatible 80x86 processor options'.
> The policy room.  A sign reads `Configuration policy options'.
> The generic room.  A sign reads `Architecture-independent feature selections'.
> The block_devices room.  A sign reads `Block devices'.
> 
> > go generic
> The generic room.  A sign reads `Architecture-independent feature selections'.
> A passage leads upwards.
> 
> There is an option named MODULES here.
> There is an option named NET here.
> There is an option named SYSVIPC here.
> There is an option named BSD_PROCESS_ACCT here.
> There is an option named SYSCTL here.
> There is an option named BINFMT_AOUT here.
> There is an option named BINFMT_MISC here.
> There is an option named SMP here.
> > take NET
> NET: taken.
> > take MODULES
> Tristate symbols won't default to M.
> MODULES: taken.
> > up
> In main room.
> > nearby
> The arch room.  A sign reads `Processor type'.
> The archihacks room.  A sign reads `Architecture-specific hardware hacks'.
> The buses room.  A sign reads `System buses and controller types'.
> The pm room.  A sign reads `Power management'.
> The mtd room.  A sign reads `Memory Technology Device (MTD) support'.
> The x86 room.  A sign reads `Intel and compatible 80x86 processor options'.
> The policy room.  A sign reads `Configuration policy options'.
> The generic room.  A sign reads `Architecture-independent feature selections'.
> The block_devices room.  A sign reads `Block devices'.
> 
> > go buses
> The buses room.  A sign reads `System buses and controller types'.
> A passage leads upwards.
> 
> Specify the buses, disk controllers, and internal interconnection standards
> that you want your kernel to support.
> It is very dark.  If you continue, you are likely to be eaten by a grue.
> There is an option named EISA here.
> There is an option named PCI here.
> There is an option named PNP here.
> There is an option named PARPORT here.
> There is an option named HOTPLUG here.
> There is an option named IDE here.
> There is an option named SCSI here.
> There is an option named USB here.
> There is an option named I2O here.
> There is an option named MTD here.
> There is an option named WATCHDOG here.
> > light lantern
> The lantern radiates a mellow golden light.
> > take PCI
> PCI: taken.
> > help
> Welcome to the adventure configurator.  For a command summary, type `commands'.
> In general, a three-letter abbreviation of any command word is sufficient
> to identify it to the parser.
> 
> This interface emulates the style of classic text adventure games such as
> Colossal Cave Adventure and Zork.  Configuration menus are rooms, and
> configuration options are objects that can be taken and dropped (except
> for choice/radiobutton symbols, which become buttons on various room walls).
> Objects and rooms may silently appear and disappear as visibilities
> change.
> 
> Have fun, and beware of the grues!
> 
> In main room.
> > commands
> look [target] -- look here or at target (direction or option).
> nearby        -- list nearby rooms (useful with go)
> go            -- go to a named menu (follow with the label).
> inventory     -- show which options you have picked up.
> drop          -- unset option.
> take [module] -- set option, follow with option name.
> press         -- press a button (follow with the button name).
> set           -- set numeric or string; follow with symbol and value.
> load          -- read in a configuration (follow with the filename).
> save          -- save the configuration (follow with a filename).
> xyzzy         -- toggle suppression flag.
> quit          -- quit, discarding changes.
> exit          -- exit, saving the configuration.
> You can move in compass directions n,e,w,s,ne,nw,se,sw or dn for down.
> > quit
> ----------------------------------------------------------------------------
> -- 
>               <a href="http://www.tuxedo.org/~esr/";>Eric S. Raymond</a>
> 
> What, then is law [government]? It is the collective organization of
> the individual right to lawful defense."
>       -- Frederic Bastiat, "The Law"
> 
> 
> -
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