Q: I installed the Glide[OpenGL] Renderer as default but now want to use
the OpenGL[Glide] renderer.
Q: I want to use the Software Renderer.
A: Edit the following lines in either
(INSTALL_PATH)/System/UnrealTournament.ini or
(HOME)/.loki/ut/System/UnrealTournament.ini
To use the OpenGL renderer:
[Engine.Engine]
GameRenderDevice=SDLGLDrv.SDLGLRenderDevice
WindowedRenderDevice=SDLGLDrv.SDLGLRenderDevice
RenderDevice=SDLGLDrv.SDLGLRenderDevice
To use the Glide renderer:
[Engine.Engine]
GameRenderDevice=GlideDrv.GlideRenderDevice
WindowedRenderDevice=GlideDrv.GlideRenderDevice
RenderDevice=GlideDrv.GlideRenderDevice
To use the Software renderer:
[Engine.Engine]
GameRenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice
WindowedRenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice
RenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice
Global settings are made in (INSTALL_PATH)/... and local ones in your
home directory. When you first run Unreal Tournament it will copy the
version of UnrealTournament.ini from (INSTALL_PATH)/... to your home
directory and from there on only use the one in your home directory.
Q: How can I specify my OpenGL library?
A: You can choose the OpenGL library Unreal Tournament tries to use
by specifying the path to it in your UnrealTournament.ini
[SDLGLDrv.SDLGLRenderDevice]
OpenGLLibName=libGL.so.1
or
OpenGLLibName=/opengl/library/path/libMYGL.so
Q: I am using XF 4.0 with my 3dfx card and the textures look really
weird. When I exit the game I can see a "No space for texture"
error message.
A: This is a bug in DRI that got fixed recently (07/31/00). You have
to use the CVS version of DRI.
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