Q: I installed the Glide[OpenGL] Renderer as default but now want to use
   the OpenGL[Glide] renderer.

Q: I want to use the Software Renderer.

A: Edit the following lines in either
   (INSTALL_PATH)/System/UnrealTournament.ini or
   (HOME)/.loki/ut/System/UnrealTournament.ini

   To use the OpenGL renderer:

   [Engine.Engine]
   GameRenderDevice=SDLGLDrv.SDLGLRenderDevice
   WindowedRenderDevice=SDLGLDrv.SDLGLRenderDevice
   RenderDevice=SDLGLDrv.SDLGLRenderDevice

   To use the Glide renderer:

   [Engine.Engine]
   GameRenderDevice=GlideDrv.GlideRenderDevice
   WindowedRenderDevice=GlideDrv.GlideRenderDevice
   RenderDevice=GlideDrv.GlideRenderDevice

   To use the Software renderer:

   [Engine.Engine]
   GameRenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice
   WindowedRenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice
   RenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice

   Global settings are made in (INSTALL_PATH)/... and local ones in your
   home directory. When you first run Unreal Tournament it will copy the
   version of UnrealTournament.ini from (INSTALL_PATH)/... to your home
   directory and from there on only use the one in your home directory.


Q: How can I specify my OpenGL library?

A: You can choose the OpenGL library Unreal Tournament tries to use
   by specifying the path to it in your UnrealTournament.ini

   [SDLGLDrv.SDLGLRenderDevice]

   OpenGLLibName=libGL.so.1

   or

   OpenGLLibName=/opengl/library/path/libMYGL.so


Q: I am using XF 4.0 with my 3dfx card and the textures look really
   weird. When I exit the game I can see a "No space for texture"
   error message.

A: This is a bug in DRI that got fixed recently (07/31/00). You have
   to use the CVS version of DRI.

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