Submitted a patch for this just now :)

After testing his original idea and concluding just what you did :)

Brandon

On Wed, 12/28/05 at 22:28:31 +0100, Linus Nielsen Feltzing wrote:
> Matthias Larisch wrote:
> >So my idea is:
> >What about buffering the whole lcd_framebuffer in internal SRAM? 
> >(64kbyte are not enough... so we have to put second 32kbyte directly 
> >after the 64kbyte to connect these 2 together.
> 
> The other targets have the framebuffer in SRAM, but the H300 framebuffer 
> is too big. We just can't waste 72Kbytes for a framebuffer when the 
> codecs and the main stack need that SRAM.
> 
> >If so, on lcd_update move away the crap, store lcd_framebuffer in there, 
> >write to gram and last but not least (else player would maybe hang ^^) 
> >restore crap from the beginning.
> 
> Now where would it move the "crap" to? Moving it would take longer than 
> just updating the LCD from SDRAM.
> 
> The problem is that the hardware won't let us do burst writes to the 
> LCD, which makes it impossible for us to use the fast LCD transfer mode. 
> If we could, we could use DMA with Line transfers.
> 
> We could still optimize the LCD update, by using movem.l to burst read 
> from SDRAM. We'll do this when we find the time.
> 
> Linus

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