Re. the ~500ms or so missing from track starts when skipping in Wavpack, I've narrowed it down to audio_load_track(), line 1195 - a file offset of 1 is applied when skipping, and this causes wavpack.c to skip the initial audio data (if a file is selected manually from the file browser, the offset is zero and thus plays fine).

The problem call comes from audio_thread(), line 1817:

if (ev.id == SYS_TIMEOUT && play_pending)
{
ev.id = Q_AUDIO_PLAY;
ev.data = (bool *)1;
}

The offset (ev.data) is set to 1 here - anybody know what's going on?
--
gl

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