Vicente Alabau wrote:
What kind of tools or techniques do you use for plugin debugging?

You can use gdb with the UI simulator. Which works pretty well for debugging most things that aren't specific to the targets.

If you can't find what you need with gdb and the sim, you can always try making a logf build instead. You get a logf() function which is basically the same as printf(), but shows the log messages either on the remote (if there is one for the X5) or in a screen off the debug menu.

Dan

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