I think we need some kind of guidelines for these.

First of all, is there any reason for feature requests and patches to have
severity other than normal?

Then, for bugs I suggest the following key:
(please add more bullets here)

    * Critical
          o A (previously working) target cannot be used for audio playback
at all
          o Possible damage to hardware
    * High
          o A core feature (e.g., some codec) doesn't work
          o A nonpredictable action freezes/segfaults but can be avoided
(e.g., by using some setting)
          o Possible damage to data (e.g., filesystem)
    * Medium
          o A predictable action freezes/segfaults
    * Low
          o Non-core related annoyances
          o Button assignments
    * Very Low
          o Visual glitches


My 2 cents,
R.

P.S.
When we're done with these we could deal with priority values and other
flyspray settings; 
IMHO, severity is the least intuitive property.

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