Thomas Martitz wrote:

The fade in/out sequence lasts less than a second, and the player is responsive while it fades, so you can start your actions just as it did the first iteration. That also means that you can interrupt the fade down sequence so that it fades up again.

You don't need to wait for anything.

This isn't an excuse to make it impossible to disable the fades independently. Some people want to see the screen immediately before using it (or may consider "using" it seeing it, if they've pressed a button explicitly for the purpose of bringing the light up).

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