a) try to find the highlevel from the high scores is not correct. it's my mistake to remove that code though, there is no need to do so...
c) removing file causes disk access even though the file doesn't exist.
I agree that my change is not so good and better solution is needed.
same thing would be applied to other plugins like brickmania and jewels.
d) to match behavior with other plugins which use highscore.

Thomas Martitz さんは書きました:
Teruaki, I have a few questions/remarks w.r.t to that revision.


First of all, please try to do more atomic commits, i.e. 1 related change per commit. You touched several plugins for several reasons which doesn't help tracking changes (the point of a version control system).

Then, secondly, I don't understand most of your changes to bubbles. They mostly revert what I did yesterday.

a) saving highlevel to separate file. Not really a problem, but not really needed either IMO (bubbles has already 4 files now...). In this run, you removed the way to load the highest level from the high scores. Is there a reason why you did that? b) highlevel cannot contain level 100 anymore (which was why I moved code in bubbles_nextlevel() where it was and why I introduced the MIN()), that doesn't really matter as it's only used for picking the level in the menu, but technically it's not correct. c) You readded deleting the save file in bubbles_loadgame(). That means it will be always removed, whether the game was actually resumed or not. I really do not like this behavior. d) You added some saving-stuff-to-disk code in the non-saving quit menu item. I made it the other way (a quit item which saves everything and one which doesn't save anything) to avoid disk spinups which was what you desired, I just don't understand why you did that now.

[e)] You reverted many of my yesterday's changes. I would really welcome if you talk to developers before reverting parts of their code which they've done very recently (i.e. when they still remember why they've done it this way).

Best regards.


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