On 4 October 2010 23:06, Rafaël Carré <[email protected]> wrote: > On Mon, 4 Oct 2010 12:52:52 +0100 > Dave Hooper <[email protected]> wrote: > >> How many targets have no plugins due to technical constraints (like >> 'impossibility)? > > I think only android, and that would be more because of variable screen > size rather than lack of keymaps like on other targets. > >> I realise android builds currently have no plugins >> but I doubt that will be the case forever (I could imagine demand for >> things like fft and pictureflow) > > Some plugins would be cool indeed, there is also file properties and > credits which are implemented a bit like viewers. > > -- > ✍ Rafaël Carré ☺ >
I think this is a bad idea because targets which just disable all plugins is really due to the dev being lazy. Sure the games wont work, but alot/many/some of the plugins will work fine, and some are even required to fully use rockbox (random folder advance config, credits, properties, etc). A patch which split the plugins into more manageable groups (which can be separately #ifdefed out would be a much better approach. Jonathan
