On Wednesday 27 October 2010 at 00:20, Paul Louden wrote:

> I'd like to repeat my questions regarding DPI, screen size, and stylus
> vs finger - do we actually intend to treat different DPI screens with
> the same resolution differently?

I find this question hard to manage - isn't resolution a quantity, which is 
measured in units of DPI?

How can screens of different DPI have the same resolution?

> If not, is there any reason a "first draft" of these screens can't be done
> in the simulator, to be tweaked if it doesn't work well on the target? 

I thought the earlier answer of "you cannot sensibly use the sim for this 
because the mouse is a terrible simulation of the thumbs, and because there's 
generally a huge DPI mismatch between PC and device displays" made a pretty 
good case why the simulator doesn't work well for this sort of development / 
testing.


Antony.

-- 
"Black holes are where God divided by zero."

 - Steven Wright

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