Am 05.11.2010 17:39, schrieb Thomas Martitz:
I just realized that commit also broke the SDL app and changed the
allocation scheme for the sim. Don't we want the sim run code as close
as possible as on target? And act as a tool to create themes (in which
case it'd be handy if it showed the theme size)?
Best regards
I've fixed both issues. But to clarify, it didn't actually break SDL app
builds, but it exposed a bug in the parser that was only visible/obvious
with a non-fixed-size skin buffer.
Best regards.