On 2011-05-03 01:45, Michael Sevakis wrote:

Playback stopped again, and I managed to write down some information:

Could be that I regressed some part of the buffering that comes into play more
often with smaller memory with Fuze. What Buschel is describing in IRC could be
related, but maybe not. I would like to know from each person experiencing this:

1) Near a track transition (say, the last 2-3 seconds of a track if not using
crossfade) or not? Which audio formats are involved?

At 4:58 of 5:46. MP3, 64 kbps.

2) What are the thread states as reported by the OS stacks screen when things
are stuck? (This helps tell just who is wrong). Codec with "B" while playing is
bad and only should be present in a stopped state; it should be "*R" or flipping
"*R"/"T" really fast - be sure to change refresh timing by holding down an
inactive key or it can appears the codec threads is in one state but is really
flipping between a couple.

Codec:    *R  16  16
Audio:     T  15  15
Buffering: T  15  15

Didn't check for flipping...

Also, the buffering debug screen had this to say:

pcm: 0
real: ~90k
usefl: ~8k
pcmbufdesc: 0
track count: 3

--
  Magnus

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