Upcoming workshop: RFID and The Internet of Things
11, 12, 13 September 2006
@ Mediamatic Amsterdam

After a succesfull CrashCourse in May, Mediamatic now presents a second workshop on RFID and The Internet of Things.



RFID allows for the unique identification of objects, and any kind of online data can be linked to these unique ID's. If RFID becomes an open web-based platform, and users can tag, share, and contribute content to the digital existence of their own places and objects, we can truly speak of an Internet of Things. This opens perpectives for new sustainability scenario's, for new relations between people and the stuff they have, and for other locative applications.


The participants of this workshop will develop critical, utopian or nightmarish concepts for an Internet of Things in a hands-on way. Ideas can range from scripts for small new rituals to outlines of societal changes of epic scale. Prototypes can be tested with the workshop tools The Symbolic Table or the Nokia3220 phone with RFID reader.

The workshop has room for 16 designers, artists, thinkers and makers. Participation fee is €350 per person, ex BTW. Lunches, technical equipment and assistance are included. If you want to participate in this workshop, please register at our online registration form:
http://www.mediamatic.net/workshopregistration


For questions or more information, surf to http://www.mediamatic.net/ workshops,

mail to [EMAIL PROTECTED], or call Klaas Kuitenbrouwer: +31 20 6389901.

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Workshop Machinima – Games as Tools

26 | 27 | 28 | 29 September 2006

@ Mediamatic, Amsterdam

Machinima is the art of making film inside the real-time 3D virtual environment of a video game engine. By treating the in-game viewpoint as a camera, the gamespace becomes the set, the characters turn into actors, and the gamer becomes a director.

This 4-day workshop is about making films in game environments in the first place, but we'll also take a look at ways in which games-as- tools can be used in live performances, interactive story spaces and more.

In this workshop participants will make their own machinima movies or game based projects, guided by experienced machinimamakers and animators. The trainers will cover all the practical topics, like designing 3D sets, creating character interactions, re-camming, virtual lighting and camera scripting. But also we will look at machinima as a wider cultural practice, investigating the impact of gaming on visual culture.

This workshop is intended for filmmakers, animators and gamers, who are interested in each others arts and other mediaprofessionals who are interested in and game-based projects. Some experience with playing video games is helpful, but not essential. More information can be found on http://www.mediamatic.net/machinima. Mail your questions to [EMAIL PROTECTED] or call Klaas Kuitenbrouwer: +31 20 6389901.




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