*** DIGAREC Lecture am 18.12.2008 ***
Designing Wonder: Head Bumps, Dimensional Flips, and Scattered Melodies as
Imaginal Labor in Some Recent Mario Games
James Tobias, Ph.D. (University of California, Riverside)
18.12.2008 - 18Uhr (c.t.) - 20Uhr
Haus 8, Raum 60/61
Campus Neues Palais Universität Potsdam
Am Neuen Palais 10
14469 Potsdam
Liu (2004) argues that post-industrial knowledge work requires
differentiating critical from corporatized learning; Hardts (1999)
characterization of resistant affective labor in Toyotist production
regimes has been one influential approach in that context which Stiegler
([2003] 2008) characterizes more broadly as hyperindustrialism: production
regimes unifying the production of goods and of "spirit" in the same,
synchronized technical processes. Perhaps where the production of work and
play intersect in terms of learning, they are to be valued and
differentiated in terms of affect. In this talk, I bring these questions of
labor, learning, and play to bear on computer-mediated recreation ("video
games") considered as a problem of hyperindustrial design; Nintendos Wii
console provides the primary example of recreational production of
information where learning, play, and work are historical objects of design.
Hyperindustrial appliances like the Wii design wonder for computer-mediated
recreation by deploying gestural-technical stylistics earlier prototyped in
human-computer interaction design research. I present a summary of these
historical stylistic tendencies in interaction design research, and I
suggest how the Wii deploys them to orient recreation and sociality, in
essence, as offsites for information production. The Nintendo Wii's
increased provisioning of bandwidth for player action orients wonder in
specific ways, in part to negotiate ethical claims to differentiate
contemporary play and work while emphasizing "playful learning." In this
negotiation, too, the console affords a powerful signature effect: an
unprogrammed temporal object diagrammed in digital recreation as conduct not
quite reducible to the functional gestures which operate the console -- and
an effect currently being extended in a range of modifications by
researchers and amateurs alike.
Keywords: affect, labor, play, knowledge work, Nintendo, Wii, wonder,
design, gesture, technics.
The talk will be held in English. Die Vorlesung wird in Englisch gehalten.
Für Rückfragen und weitere Informationen stehen wir Ihnen/Euch gerne im
Internet unter www.digarec.org, per Mail unter [email protected] oder unter
0331 - 977 1461 zur Verfügung.
Wir freuen uns auf Euer/Ihr Kommen.
Sebastian Möring
wissenschaftliche Hilfskraft
Universität Potsdam
DIGAREC
Europäische Medienwissenschaft
Institut für Künste und Medien
Am Neuen Palais 10
D-14469 Potsdam
Tel: +49 331 977 1461
Mobil: +49 177 4665360
[email protected]
www.digarec.org
www.gamephilosophy.org
--
rohrpost - deutschsprachige Liste zur Kultur digitaler Medien und Netze
Archiv: http://www.nettime.org/rohrpost
http://post.openoffice.de/pipermail/rohrpost/
Ent/Subskribieren: http://post.openoffice.de/cgi-bin/mailman/listinfo/rohrpost/