I think it'd be worth putting a page up so we can get more information on it. Like how the tables are set up, what kind of processor and memory hit you're taking and so on. A while back I played with the ALICE engine (The one used on the AI website) and modified it for ROM. It worked pretty well for a fun little chatbot, but hit my resources to a point that it wasn't worth it. I'd be interested to see how yours compares as far as that. Also I'd be interesting to see how the mobs interact in a less quest/mprog way and a more basic interaction like chatting and how that works. Does it do canned responses, does it base responses off of things previously said? I personally would be interested in taking a gander at your progress and a deeper insight into how your AI is going to work.
Jason --- Necro Sage <[EMAIL PROTECTED]> wrote: >Greetings to one and all. > >It has been a long long time since I have written >anything on this list. Yet I am drawn back to my work, >and once again refreshed and invigorated with new >found hope. > >I have been working almost 24/7 for the past 2 weeks >now developing a new engine that will drop nicely into >stock ROM 24b6. This new engine is for a serious, >modifiable, and totally open ended AI. It has taken a >lot out of me and the 2 other people working on it, >and is only now beginning to show signs of >practicality. > >The reason I write here, is to see if any at all would >be interested in actually using our work after the >completion. Perhaps even put it aside for beta testing >( eta on beta is Feb 15th 2k2). If there is a great >interest fo rit, I will put up a small web site that >will display our work, log files, and news! (yeah the >standard stuff)If there is more interest than us three >can handle, we may even open source it before we >release it, so that everyone may get their hands dirty >with it. > >To shoot out some brief statements about our goals.. >the AI will "hopefully" look like this. >==================================== >Mobs will have a random set of character actions, >pulled from a database, so.. you may have a mob run up >to one of your players.. (at random) and drop a >package into their hands .. whispering to them that >they are to deliver this package to such and such >before this other such and such finds them. > >Mobs will not only speak to players but will interact >with them in totality, almost as if there was another >human at the end (there are limits though ya know). >For example, joe walks into the grocery store, and >wants to purchase some bread for the trip he has to >make to this other person .. that some how >mysteriously got placed upon his shoulders. Maybe the >mob in the store KNOWS about this package and Joe's >task.. so 1) Maybe he is an ally and will load joe up >for half cost or free, and tell Joe to not tarry >around - 2) Maybe this guy is one of the bad guys, and >smiles at joe while he silently sends his errand boy >to inform him the perp is at his counter and will be >holding him as long as possible. or 3)The mob is >neutral and wont do anything. > >Another example of the engine will be this - You >attack a random mob in the wilderness, it runs back to >it's friends(if it passes the flee check) and calls >them on you, They will then .. make plans to attack >you (If players are in the vicinity of this planning >they will over hear the mobs plans, if in the same >room they may even ask the other player to join them!) >From there on out, those mobs will hunt down the >player, until one the player has died by those mobs.. >or two all those mobs have been killed. > >Well.. there ya have it. It is going to be quite a >complex task to develop, but we are steadily working >on it, and again hope to have some sort of beta by 1st >quarter 2k2. This is not all we plan on doin with this >engine, it will have many more game enhancing ideas, I >am just giving people a taste to see if the interest >is there. > >UGHH! Ok, this got a bit long and I apologize for it. >Thanks for reading though and any feedback would be >appreciated. > >Necro > >__________________________________________________ >Do You Yahoo!? >Find the one for you at Yahoo! Personals >http://personals.yahoo.com > >-- >ROM mailing list >[email protected] >http://www.rom.org/cgi-bin/mailman/listinfo/rom _____________________________________________________________ wotmania: Your number one source for The Wheel of Time. http://wotmania.com

