>>Ok Heres what i'm trying to do. I want to make it so that magic users spells have a chance of doing a second and third hit.
Sounds like an excellent idea, in theory. However, you will have to think this through just a little bit more... One of the reasons being is because of spells like poison, etc... Many of your spells like this have an if check in them that won't let it be cast twice on the individual. Now, you could go through and change that, but it's often not good to have 2x Plague and the like. In fact, having two of any spell (be it beneficial or not) isn't always a good thing. Another thing to consider is this: There's many wands/staves/pills in the game that contain spells in them. Granted, most of the nasty stuff is in staves/wands, but they all contain spells, and some more than one of them. There's the strong possibility that they won't like that, or that the staff/wand/pill will suddenly become too powerful, causing more unballance inside of your game. A third thing to consider: Will this just be attack spells? If so, then great, that's even better. However, if not, then you should consider it. While some beneficial skills/spells have the recursive "$n is already affected by spell", some don't.. In addition, do you really want mages walking aroudn with double or tripple sanc? Would really throw off your fight routines. My suggestion: Create a new TAR_xxx case. Call it tar_attack, or whatever.. Move the attacking spells into that.. While MOST of these will already be in tar_char_offensive, I don't believe that all of the skills in this group are best suited for that. Modify the new TAR_xxx case to handle the casting, not once but two (or three) times.. That'll take a little bit of work, but I think it's probably for the better. Move the spells that you want to be cast two or three times into said new TAR_xxx case. Of course, that's a lot of work to do, but, so is modifying any mud. If it works, then great, if not, then, well, keep trying at it, untill it does. Good luck. ------------------------------------------- TJW: Head tech, Dreamless Realms Mud Personal: http://twhiting.kyndig.com Mud: http://drealms.kyndig.com Snippets http://drealms.kyndig.com/snippets Telnet telnet://drealms.kyndig.com:9275 The OLC2 Pages http://olc.kyndig.com ------------------------------------------- This is because I have uped the number of attacks done by other class skills such at circle to go off of second/third/fourth attack etc... I actually think I know how to write the skill (pretty much copy all the instances of second attack leaving out most of the parts in fight.c) however i will need to write 2 new functions to process this. The best way to ask for help i think was to snippet up what i have done so far. and ask if anyone could help me where I am falling short. A problem that I forsee is the fact that spells don't have gsn's so am stuck having to make a gsn for every spell i have or is there a better way to do this. Again thanks in advance for your help Mallek

