As I mentioned earlier to use char_data because of what happens to those who
go linkdead. Same applies here. If a player is linkdead, his desc_data is
NULL, but his char_data is still valid. Which means the player_list is still
valid for that player, however thier player_list->desc_data is still NULL.


Rheede
Get it? Got it? Good!

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jason
Snuggs
Sent: Monday, February 11, 2002 8:23 AM
To: [email protected]
Subject: Re: hmm


How exactly does player_list differ from descriptor list, other than being
in the char_data format rather than descriptor?  Not that it's a huge deal,
but I'm having problems seeing much value in having a seperate list of
things that can so easily be extrapolated from the descriptor list.  Just
wondering how y'all use this, for my own information.

Also is it just me that's offended by the 20 week dating/waiting period?
What if you just know it's love at first sight?  It is a fantasy game after
all.  I mean sure you can buy a sword and go around killing people with no
wait, but you want to get married and The Man keeps you down.

Jason

--- Edwin Groothuis <[EMAIL PROTECTED]> wrote:
>On Sun, Feb 10, 2002 at 04:10:13PM -0500, Jason Gauthier wrote:
>> char_list will go through all the mobs as well.
>>
>> descriptor list is a valid way to loop through online players.
>
>descriptor_list is a list of descriptors.
>char_list is a list of characters in the game.
>
>It doesn't matter which one you take, for both you have to make
>sure you take only valid ones.
>
>Like Chris said, use player_list if you have it. That's the only
>list with players only. Install player_list if you don't have it :-P
>
>Edwin



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