>
> Turn on the light in the room.
>
> Honestly, the easiest way is to switch into the mob and see what
> you have in your inventory.
>
> Edwin
A little more time saver and easy to implement would be 'as'.\
Then you can just do: 'as shopkeeper inv'
void do_as (CHAR_DATA *ch, char *argument)
{
CHAR_DATA *vic;
DESCRIPTOR_DATA *orig;
char arg[MAX_INPUT_LENGTH];
argument = one_argument (argument, arg);
vic = get_char_world(ch, arg);
if (!vic){
printf_to_char(ch, "No one here by that name.\n\r");
return;
}
orig = vic->desc;
vic->desc = ch->desc;
ch->desc = NULL;
interpret (vic, argument);
ch->desc = vic->desc;
vic->desc = orig;
}