Hey everyone,
I did a quick search through the archives and saw nothing relating to
this, but I'm sure it's already known anyway. Especially if any of you
have implemented a scribe code..
Anyway, stone skin checks to see if ch is affected by sn, not victim. As
a result, you can stone skin someone forever, or until you yourself become
affected by it.
void spell_stone_skin( int sn, int level, CHAR_DATA *ch, void *vo,int
target )
{
CHAR_DATA *victim = (CHAR_DATA *) vo;
AFFECT_DATA af;
if ( is_affected( ch, sn ) )
--
Jimmy