Hey everyone,

I did a quick search through the archives and saw nothing relating to
this, but I'm sure it's already known anyway.  Especially if any of you
have implemented a scribe code..

Anyway, stone skin checks to see if ch is affected by sn, not victim.  As
a result, you can stone skin someone forever, or until you yourself become
affected by it.

void spell_stone_skin( int sn, int level, CHAR_DATA *ch, void *vo,int
target )
{
    CHAR_DATA *victim = (CHAR_DATA *) vo;
    AFFECT_DATA af;

    if ( is_affected( ch, sn ) )

--



Jimmy


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