<snip>
  Also, I notice things like races and classes where still hardcoded
into the code, any thoughts on makeing these elements datafiles instead
so that classes and races can be added at will perhaps even at run time.
 I wasn't sure on spells as well but I take it those where hard coded as
well.
</snip>
Yeah, it's called OLC 2.01

<snip>
  I just discovered ROM so please bear with me. I'm quite new to all
</snip>
Perhaps you should of read the mailing list "before" sending out this
e-mail.

<snip>
comes in the form of the Big massive online ones.  Yet I'm curious to
help out some to get some cool ideas out the door.
</snip>
The more, the merrier, as long as you don't crack down on ppls ideas,
opinions and suggestions. I need not point fingers, you all know who you
are. *cough*TW*cough*


<snip>
  The number one idea is, flexability of the gameing system.  A system
</snip>
Refer back to the first part of this e-mail.
Altho, OLC 1.81 only does online Mobs/Objs/Rooms/Resets/Shops/MobProgs
OLC 2.01 does all those AND does
Races/Classes/Commands/Skills-Spells/Socials online too.

<snip>
  Now if there's already a project that uses Rom in this avenue, then
perhaps my attention is best focused there.  And I know I"m not the
</snip>
At least your focused at making ROM better, instead of bombing like some
have.

<snip>
perhaps the general thought of them are.  Bad most likely but I'm
curious never the less.
</snip>
Nope, not a bad idea. As mentioned, we have the great OLC code to slap into
our code base  :)



Tony, I like you already    :P

Rheede - Master Coder, and only coder, of the ShadowRealm Mud



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