Ok, I've got three questions. First, has anyone noticed how the ROM team left MANY unnecessary fields in area files? Second, WHY does Merc use bitvectors for AFF_* and ACT_* flags? I don't see any reason too. I mean why can't they just number them? Please don't laugh if this is a stupid question, but I never seen the point of them. Now IF they ARE needed, how many of you people would like Ammaross Danan's Unlimited Bit System thrown in? It is really neat-o too, and was just wondering. Now I'm sure all of you people on the list have already heavily modified MUDs, that's why I would like to make simple, newbie type instructions for heavily-modified-MUDs, and then a patch for not-so-heavily-modified-MUDs, then a Rom24 codebase with it patched in already, then instructions for heavily-modified-MUDs with OLC 2.01, then a patch for not-so-heavily-modified-MUDs with OLC 2.01, and the same for OLC 1.81.
Like I said I want to modify existing files at least as possible, and by only having ONE build mode, this is totally plausible. ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/web/.

