The problem, is that I can not go straight to mine. Because, yes, it gives
me the file to change...but, as the example I gave you shows, in the Mobprog
patch file, there is no context...just line numbers. It is imposible to
search within the file for it, because there is nothing to tell you what to
search for. Yes, it works for that color code I showed you, and indeed I
did that exact thing to put in the color...but I can't with the mobprog
snippet...so that is why I asked "How exactly do I read the line number
directions" in that kind of patch file. I wasn't askign about doing the
color code...I've done that. But my problem was that the patch format for
the mobprogs is different.
As for who's mobprogs...it's been about a year since I downloaded it (other
projects took precedence)...so maybe this exceprt from the file will help
identify it.
Originally appeared in:
Merc release 2.2
Wednesday 24 November 1993
N'atas-Ha [EMAIL PROTECTED]
Kahn
Modified for ROM 2.4 in January 1996
[EMAIL PROTECTED] Gothique
If any of you have a suggested mob-item-room-area prog snippet that does not
require an OLC, I would appreciate any information.
> This, is for the most part, the BEST way to put patches in anyways. It
> minimizes patching in the wrong places but the system.
> You don't "have" to go to a vanilla rom and patch then go to urs. U can go
> straight to urs.
>
> Most patches will have the file to edit. Then just go do a search within
> that file with familiar code.
>
> IE.
> > - send_to_char("gossip ",ch);
> > + send_to_char("{dgossip{x ",ch);
>
> You "know" to search for [send_to_char("gossip] when u find it, replace
it
> with the new code.
>
> > But, now that I am trying to put in Mobprogs(and item progs, room
> > progs)...the patch files are in a different, harder for the uninitiated
to
> > understand....
> <snip>
> Who's MobProgs would help us better here.
>
>
> Bobby