Hello romlist and olc persons,

This is NOT in any way a flame of olc ok :)

I just was thinking how so many people download rom and then patch
olc in or download rombase with added olc to it.  Do most people
even know how olc changes stockrom format in many ways...

The great thing I thought about rom was you could use other areas
and just drop them in your mud with a little tweaking and off you
go with a new area in your mud. Now,alot of people I doubt know
how to code rom areas by hand anymore nor do they know how to code
doors, keys, portals, and other stuff...I even think the rom24.docs
is not correct in some of the way it describes how to code rooms
and keys if I remember right. Olc really changes how the inner
code works for door resets and it also changes flags to ints and
ints to flags, which is ok if you dont share area files or you
may save a backup copy of your mud to convert stock areas to
your format...OLC is a nice addition, but it becomes even nicer
when you know how it is working and what it is doing...
Thanks again to the OLC creators and Rom from Russ...

For those who havent looked at OLC in much depth and just patched it
in some changes that occur are as follows:

1. How door resets and case D is used along with EX_FLAGS
2. ROOM_FLAGS go from being ABC to numbers calc by merc.h defines
  such as #define B 2 etc...
3. ITEM_TYPES v0-vX default to flags when most stockrom ITEM_TYPES are
  in fact ints...meaning OLC converts your ints to flags
  So, AC in objects now shows as AB AB AB AB AB instead of
  stockrom 3 3 3 3 3
4. OLC changes your headers and credits section obviously which is ok
  credit due where credit is needed
5. VERBOSE you can turnon for commented areas or !VERBOSE for straight
  code...if you use !VERBOSE well all your nice comments or existing
  comments in area files get deleted such as resets comments like
  the lines * This is a reset comment found in resets

K.



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