get rid of magic.c and magic.h these all pretain to the magic system.
go into merc.h remove the spell function pointer from the skill structure... ummm remove the parts pertaining to casting at the beginning of merc.h (there is some do_somethings in there ) remove the gsn's which point to spells.. remove the spell declarations from const.c in the skill structure make sure there is no code in the mud which calls any spells like if you have brew sometimes uses spell functions.. compile and see if there is any errors and thats it. Simple enough look through your code... remove what you want to remove compile fix errors.. thats how you do it. -------------------------------------------------------- That will remove it from the mud..... ------------------------------------------------------- if you just want to disable it. get rid of cast/spells and make sure gain/prac doesn't pick up the spells and get rid of the spell groups (I actually wrote in a switch to turn magic on or off inside the mud which will be released when REDKOALA v3.0 is released... as everything will be configurable ) Sincerely, Steven Radziul Redkoala CodeBase Developer.

