I've used GDB on my mud, and these are the backtraces that are part of the
code:


#3  0x080b1a27 in new_descriptor (control=4) at comm.c:1373
#4  0x080b0ff7 in game_loop_unix (control=4) at comm.c:1045
#5  0x080b0a41 in main (argc=2, argv=0xbffffa74) at comm.c:513


comm.c line 1373:
pthread_create( &thread_lookup, &attr, (void*)&lookup_address, (void*)
dummyarg);

comm.c line 1045:
new_descriptor( control );

comm.c line 513:
game_loop_unix( control );



Any ideas what is crashing it?
The mud crashes every now and then when someone connects (but doesnt login)
then disconnects, although sometimes even when someone connects (but doesnt
login) it crashes.


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