well the act2 i needed anyway i cant avoid it forever.
so it still leaves me with email #1.
i can tell you alot of reasons why i wouldnt use wiznet but thats not my
cup of tea. this was simple. well to me anyway. dont know about to others.
i remove the random act2 flag and it works just peachy. dont let Edwin
hear you say level 1 field wolf. j/k wolf :P

On Tue, 28 May 2002, wolf wrote:

> You miss the point he was trying to make
> Wiznet is level dependent.. Add a separate field (say
> wiznet_tickmessage), make it a level 1 field, then change wiznet to
> level 1 command.
> Anything else on wiznet SHOULD be sorted out properly (logins, sites,
> etc) :)
> That is just one way to do it though. There are others.
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daniel
> Scott Wilds
> Sent: Tuesday, May 28, 2002 3:33 PM
> To: Jason Gauthier
> Cc: [email protected]
> Subject: RE: act2 tick messesges
>
> hrmm because if players had wiznet i would be in trouble
>
> On Tue, 28 May 2002, Jason Gauthier wrote:
>
> > Hmm, why don't you just have them go to wiznet?
> >
> > >-----Original Message-----
> > >From: Daniel Scott Wilds [mailto:[EMAIL PROTECTED]
> > >Sent: Tuesday, May 28, 2002 4:21 PM
> > >To: [email protected]
> > >Subject: act2 tick messesges
> > >
> > >
> > >ok i created succesful autotick messesges.
> > >
> > >my problem is:
> > >#0  update_handler () at update.c:1307
> > >1307            if (IS_SET(ch->act2, PLR2_AUTOTICK))
> > >(gdb)
> > >
> > >backtrace:
> > >#0  update_handler () at update.c:1307
> > >#1  0x080779fd in game_loop_unix (control=4) at comm.c:867
> > >#2  0x08077402 in main (argc=2, argv=0xbfffee94) at comm.c:449
> > >#3  0x4003c647 in __libc_start_main (main=0x8077278 <main>, argc=2,
> > >ubp_av=0xbfffee94, init=0x8048ef0 <_init>,
> > >    fini=0x80d76f0 <_fini>, rtld_fini=0x4000dcd4 <_dl_fini>,
> > >stack_end=0xbfffee8c) at ../sysdeps/generic/libc-start.c:129
> > >(gdb)
> > >
> > >update.c:
> > >   for ( d = descriptor_list; d; d = d->next )
> > >    {
> > >        ch = d->character;
> > >
> > >        if (IS_SET(ch->act2, PLR2_AUTOTICK))
> > >        {
> > >            char *  const   message        [] =
> > >            {
> > >               "TICK!\n\r",
> > >          "TICK2!\n\r"
> > >            };
> > >            int number;
> > >
> > >            number = number_range(0,1);
> > >            send_to_char( message[number], ch);
> > >        }
> > >
> > >     }
> > >
> > >
> > >my act2 code for char:
> > >
> > >long act2;
> > >
> > >   if (ch->act2 != 0)
> > >        fprintf( fp, "Act2  %s\n",   print_flags(ch->act2));
> > >
> > >KEY( "Act2",        ch->act2,               fread_flag( fp ) );
> > >
> > >seems it crashes when a person with a act2 flag is already set.
> > >also seems it gives a random act2 flag on people already created
> > >after i put in act2.
> > >
> > >
> > >--
> > >ROM mailing list
> > >[email protected]
> > >http://www.rom.org/cgi-bin/mailman/listinfo/rom
> > >
> >
>
>
> --
> ROM mailing list
> [email protected]
> http://www.rom.org/cgi-bin/mailman/listinfo/rom
>
>
>
>
>
> --
> ROM mailing list
> [email protected]
> http://www.rom.org/cgi-bin/mailman/listinfo/rom
>


Reply via email to