I'm not too sure that even that would work. You COULD go in, find where
the mob resets in the game and remove the nochannel bit from that for
all mobs. OR you could create a separate act bit for the mob (call it
act_channels, or whatever), then in update_area, where the mob loads,
put an if check for channels there (if the mob has act_channels, then
don't remove their channels).
Really, that's about all you can do, as far as I know.

+----------------------------------------------------+
+   TJW: Head Tech, designer: Dreamless Realms Mud   +
+   Mud : http://drealms.kyndig.com                          +
+   Telnet: drealms.kyndig.com port 9275                     +
+   OLC Docs: http://olc.kyndig.com                        +
+----------------------------------------------------+


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Saturday, June 08, 2002 9:36 AM
To: [email protected]
Subject: Mobs that can tell/use channels.

Hi...I want one MOB to be able to use tells/channels, but each reset
adds the no_tell and no_channel flag to all MOBs in the game.  Should I
write a new spec for MOBs I want to do this? or is there an easier way?

Thanks,
Zack

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