Maybe find out how its done in the mud where you have a certain stat (say str 15) and magic will increase that (to say str 19).. use that idea, since from my understanding, its the same kind of system.
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Kevin

William Bittick wrote:
Hello everyone i have a small question for you guys. I am currently implementing cast level into my rom mud. Everything is fine so far, you can set it on objects, you can stat it etc. However where i'm running into a problem is having the cast level do the desired effect. I do have a couple of ideas but they all seem overly complicated. Here's an example of the way i want it to work. Say you have an object.

The sceptre of the heavens.

Cast level: 4

You wear the object raising your cast level 4

Your cast level is raised by 4, thus simulating the effect of your character being four levels higher in skill, and giving you the spell power of a character four levels higher than you. I'm not very good at explaining things, so if you need a better or more in depth explanation let me know. Any help would be appreciated. Thanks in advance.

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