>  for (d = descriptor_list; d; d = d->next)
>    {
>       xch = ( d->original != NULL ) ? d->original :
> d->character;
>
>       if (is_same_group (ch, xch))

Whoa, Hoss.. mobs don't have descriptors.  You should be using char_list to
run through all the characters in the game.

--Palrich.



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