> for (d = descriptor_list; d; d = d->next)
> {
> xch = ( d->original != NULL ) ? d->original :
> d->character;
>
> if (is_same_group (ch, xch))Whoa, Hoss.. mobs don't have descriptors. You should be using char_list to run through all the characters in the game. --Palrich.

