If that's long, what's short?

> Mon Jul 15 16:55:23 2002 :: [*****] FILE: tristan.are LINE: 2050
> Mon Jul 15 16:55:23 2002 :: [*****] BUG: Load_resets: 'D': exit 1 not door.
> Mon Jul 15 17:00:07 2002 :: Converting Objects.
> Mon Jul 15 17:00:07 2002 :: Area Update.
> Mon Jul 15 17:00:07 2002 :: [*****] BUG: Equip_char: already equipped (-1)
> Mon Jul 15 17:00:07 2002 :: [*****] BUG: Vnum(912).
> Mon Jul 15 17:00:07 2002 :: [*****] BUG: Equip_char: already equipped (-1)
> Mon Jul 15 17:00:07 2002 :: [*****] BUG: Vnum(912).
> Mon Jul 15 17:00:07 2002 :: [*****] BUG: Equip_char: already equipped (-1)

You can find MOST of the answers to area loading questions in db.c

The errors you're referring to are pretty self explanatory though:
A> you have no exits, but you're calling a door. not a good thing. If
you went to reboot your mud, there's a strong possibility that it
wouldn't work. You might consider fixing that.. Check BOTH sides of your
exit, not just one.

B> Your second bug is pretty self explanatory as well.. The char you're
referring to is already equipped in no location (-1).. This is a common
thing in shopkeepers (I believe)
-- 
TJW      :Head tech, designer, bum:P
Mud      :http://dreamless.wolfstream.net
telnet   :telnet://dreamless.wolfstream.net 9275
OLC Pages:http://olc.wolfstream.net



Reply via email to