If that's long, what's short? > Mon Jul 15 16:55:23 2002 :: [*****] FILE: tristan.are LINE: 2050 > Mon Jul 15 16:55:23 2002 :: [*****] BUG: Load_resets: 'D': exit 1 not door. > Mon Jul 15 17:00:07 2002 :: Converting Objects. > Mon Jul 15 17:00:07 2002 :: Area Update. > Mon Jul 15 17:00:07 2002 :: [*****] BUG: Equip_char: already equipped (-1) > Mon Jul 15 17:00:07 2002 :: [*****] BUG: Vnum(912). > Mon Jul 15 17:00:07 2002 :: [*****] BUG: Equip_char: already equipped (-1) > Mon Jul 15 17:00:07 2002 :: [*****] BUG: Vnum(912). > Mon Jul 15 17:00:07 2002 :: [*****] BUG: Equip_char: already equipped (-1)
You can find MOST of the answers to area loading questions in db.c The errors you're referring to are pretty self explanatory though: A> you have no exits, but you're calling a door. not a good thing. If you went to reboot your mud, there's a strong possibility that it wouldn't work. You might consider fixing that.. Check BOTH sides of your exit, not just one. B> Your second bug is pretty self explanatory as well.. The char you're referring to is already equipped in no location (-1).. This is a common thing in shopkeepers (I believe) -- TJW :Head tech, designer, bum:P Mud :http://dreamless.wolfstream.net telnet :telnet://dreamless.wolfstream.net 9275 OLC Pages:http://olc.wolfstream.net

