I think you could do something with obj_cast_spell() couldn't you? -----Original Message----- From: Michael Weiss [mailto:[EMAIL PROTECTED] Sent: Tuesday, July 16, 2002 9:00 PM To: ROM List Subject: Equipment affects
Ok... I normally wouldn't have posted this. I would have searched the archives for some base ideas and started working on developing it myself. BUT... since the archives are closed (prays for their return).... I would like to implement some object code that enables objects to grant affects (invis, regen..etc..) to the players wearing them. I know I have seen something like this before, but for the life of me, I can't remember where. Any guidance would be greatly appreciated! -Mike -- ROM mailing list [email protected] http://www.rom.org/cgi-bin/mailman/listinfo/rom

