ok I can kinda help on that gdb part, but your going to need to show some more of the gdb type list to display the line in the code that it's crashing on. Then print the variables and the bases to the variables. base->variable
----- Original Message ----- From: "Hakan Jr." <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, July 16, 2002 10:43 PM Subject: area bug and a player house bug. ::sigh:: > Hey guys. I would check the archives but I can't get into them. So anyways. > Here goes. > > I Have a few questions. First 2 are bugs that the log shows when booting up. > And the other is a GDB error I just cannot work around. > > Area: > 1.) Sometimes when I copyover or reboot, the mud crashes in the boot up > process, after looking at the logs i get this sort of error (bug): > > Mon Jul 15 16:55:23 2002 :: [*****] FILE: tristan.are LINE: 2050 > Mon Jul 15 16:55:23 2002 :: [*****] BUG: Load_resets: 'D': exit 1 not door. > > Now usually when I see this I go in and delete the line. But I guess that > will start to cause problems when I go on vacation and the mud crashes (god > curse the day that happens). So I'd rather just fix the problem all > together. I was told this happens when a bad door is made. I'm not sure the > specifics but it has something to do with the fact that when you create a > door, and then delete it. The olc doesn't delete the reset, or something to > that sort... I have no idea what or where to begin. > > 1.) > I also sometimes get this series of errors that pretty much locks the mud up > when it is in the 'Updating Areas' I get this after adding a new area. To > fix it I simply take that area out of area.lst. But I guess this goes back > to what if i'm not online or a builder might get pissed off for deleting > their area(s). > > Tue Jul 16 15:17:46 2002 :: [*****] BUG: Equip_char: already equipped (-1) > Tue Jul 16 15:17:46 2002 :: [*****] BUG: Vnum(912). > Tue Jul 16 15:17:46 2002 :: [*****] BUG: Equip_char: already equipped (-1) > Tue Jul 16 15:17:46 2002 :: [*****] BUG: Vnum(912). > Tue Jul 16 15:17:46 2002 :: [*****] BUG: Equip_char: already equipped (-1) > Tue Jul 16 15:17:46 2002 :: [*****] BUG: Vnum(911). > Tue Jul 16 15:17:46 2002 :: [*****] BUG: Equip_char: already equipped (-1) > Tue Jul 16 15:17:46 2002 :: [*****] BUG: Vnum(911). > > > So, I deleted the area and I still get these bugs. Atleast the mud boots up > now. Phew. > > Last but not least. I have a fully automated player housing system on my > place. The people can buy their house, have it created, buy mobs, and buy > objects. However when a mortal trys to buy an object the mud crashes. I said > mortal because it works fine when I do it as an imm. > > Well, I ran the mud with gdb and I got: > > Program received signal SIGSEGV, Segmentation fault. > 0x080cc994 in oedit_copy (ch=0x40857508, argument=0x0) at olc_act.c:5622 > 5622 free_string( pObj->name ); > (gdb) bt > #0 0x080cc994 in oedit_copy (ch=0x40857508, argument=0x0) at olc_act.c:5622 > #1 0x080d46e2 in do_objbuy (ch=0x40857508, argument=0xbfff818c "1286") at > house.c:203 > #2 0x0809c62a in interpret (ch=0x40857508, argument=0xbfffd433 "table") at > interp.c:719 > #3 0x080755b5 in substitute_alias (d=0x40854eb8, argument=0x408552d5 "objbuy > table") at alias.c:112 > #4 0x08078b4a in game_loop_unix (control=8) at comm.c:842 > #5 0x08078656 in main (argc=2, argv=0xbffffdb4) at comm.c:448 > (gdb) > > After I post this I will put a breakpoint in the object buy funtion and see > what I get using my imm. Tell me and I'll post that if you want also. Thank > you sooooo much. > > I don't have the slightest clue where to even begin. > > _________________________________________________________________ > Chat with friends online, try MSN Messenger: http://messenger.msn.com > > > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom >

