Thanks for the tip Dantin.  Though I'm not using the Unlimited bit system,
I'll fefinately check in the makefile for anything else that might be
triggering this problem.   Anyone else have any ideas in case that doesn't
turn out to be it?


----- Original Message -----
From: "Dantin" <[EMAIL PROTECTED]>
To: "ROM List" <[email protected]>
Sent: Saturday, July 27, 2002 11:45 AM
Subject: Re: errors when loading mobiles


>       Are you using the -DBIT_COMPILE? I got that same error when I
> accidently left that in the makefile. Unlimited bits uses this from what I
> gather from the creator to convert areas. Take that -DBIT_COMPILE out and
it
> should work great. If not I'm sorry I couldn't help.
>
>                                         Dantin
>
> ----- Original Message -----
> From: "Michael Weiss" <[EMAIL PROTECTED]>
> To: "ROM List" <[email protected]>
> Sent: Friday, July 26, 2002 11:31 AM
> Subject: errors when loading mobiles
>
>
> > Ok... I'm at a loss and need some help.   I've recently
rewritten/upgraded
> > the code for my mud.  Everything runs great and there are no problems
(so
> > far).. except this one.   It happens when I seek to import mobiles from
my
> > old area files.   I get a bad format error as listed below.   What is
> weird
> > is that it doesn't happen all the time.  I've searched through db.c and
> > db2.c in both the new code and old code and I don't see any differences
> that
> > would account for this error.   I am using OLC 2.01 now.. but I haven't
> seen
> > anything in that code that looks like a culprit either.
> >
> > Any suggestions on this?  (I didn't include any code in this, as I don't
> > know what code would be appropriate to the situation and didn't want to
> turn
> > this request for help into mindless code spam.
> >
> > Thanks for any guidance you can provide.
> >
> > -Mike
> >
> > Fri Jul 26 13:02:19 2002 :: [*****] FILE: midgaard.are LINE: 26
> > Fri Jul 26 13:02:19 2002 :: [*****] BUG: Fread_number: bad format.
> >
> > #MOBILES
> > #3000
> > wizard~
> > the wizard~
> > A wizard offers to identify your items as he proudly shows you his
wares.
> > ~
> > The wizard looks old and senile, and yet he looks like a very powerful
> > wizard. He is equipped with fine clothing, and is wearing many fine
> > rings and bracelets.
> > ~
> > Human~
> > AB D 0 150
> > 201 1 201d200+2000 1d1+999 1d8+32 magic   <--- LINE 26
> > -200 -200 -200 -200
> > AF CDLQ 0 V
> > stand stand male 15000
> > F 0 medium '0'
> >
> >
> > --
> > ROM mailing list
> > [email protected]
> > http://www.rom.org/cgi-bin/mailman/listinfo/rom
> >
>
>
> --
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