Looks good to me. aff->type is usually the sn of the spell. So if there is no spell, use whatever your mud would use (0 or -1)
-----Original Message----- From: Jeremy Hill [mailto:[EMAIL PROTECTED] Sent: Monday, July 29, 2002 11:05 PM To: [email protected] Subject: Affects: paf->type, specifically Okay, my head is screwed on backwards today. Affects: struct affect_data { AFFECT_DATA * next; bool valid; sh_int where; sh_int type; sh_int level; sh_int duration; sh_int location; sh_int modifier; int bitvector; }; When applying an affect to an object without a spell, say, hitroll +10, My question is this. Just for clarification, What would aff->where be? What would aff->location be? What would aff->type be? I *think* it's aff->where = TO_OBJECT; aff->location = APPLY_HITROLL; aff->type = (Not sure, I usually put 0 or -1.) I get these three very, very confused. Mostly aff->type. Thank you. -- ROM mailing list [email protected] http://www.rom.org/cgi-bin/mailman/listinfo/rom

