Quick, semi-hack way of doing such:
In fight.c, function bool damage:
==================================================
switch (check_immune (victim, dam_type))
{
case (IS_IMMUNE):
immune = TRUE;
dam = 0;
break;
case (IS_RESISTANT):
dam -= dam / 3;
break;
case (IS_VULNERABLE):
dam += dam / 2;
break;
}
if (show)
dam_message (ch, victim, dam, dt, immune);
if (dam == 0)
return FALSE;
Modify this to look like:
==================================================
switch (check_immune (victim, dam_type))
{
case (IS_IMMUNE):
immune = TRUE;
dam = 0;
break;
case (IS_RESISTANT):
dam -= dam / 3;
break;
case (IS_VULNERABLE):
dam += dam / 2;
break;
}
if (IS_AFFECTED(victim, AFF_FIRESHIELD) && dt == DAM_FIRE)
{
dam = 0;
immune = TRUE;
}
if (show)
dam_message (ch, victim, dam, dt, immune);
if (dam == 0)
return FALSE;
=======================
etc. Above just an example. (You'd have to make the spell, and the spell would
obviously need to set AFF_FIRESHIELD, in this example.)
----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, August 04, 2002 3:27 PM
Subject: Temporary Immunity?
> Does anyone know of a Rom snippet that would give
> Immunity to fire or cold or such for a certain amount of
> time (to a person)? If not, do you have any advice on
> how to make such a spell?
>
> --
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