On Sunday 11 August 2002 01:02 pm, Matt Foltz wrote:
> Here is what I want to do.  When you wear an object,
> permanent affects are just set on the character, with
> no spell involved.  I want to make it make an actual
> spell affect with a -1 duration for each time it sees
> a permanent spell.  My problem is that I don't have
> the brain power to figure out how to lookup a spell
> for each of the bitvectors right now.  Has anyone done
> this before, or could give me a little pointer on how
> to set it up?
>
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Just because you don't see the spell cast, don't assume that it's not cast.
Objects do not "cast" spells per se, they can't. The casting function is 
pretty limited in it's ability this way.
If you want to make it SEEM like a spell is being added (IE: obj casts "sanc" 
on indiidual, this will require object progs, and a rather skilled builder.
Please note: The ONLY thing this will do is "echo" the object casting the 
spell. You will STILL have to work with the object to get it set right.


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