Yeah, the log file is huge (over 6 MB), but I'm not quota'd (my mud is the
only thing running on the server really), and after I restarted the mud, it
opened the same log file and continued to write to it for the rest of the
day without incident.
I haven't made any changes that have to do with reading or writing files
lately..
When I tried to connect to the shell afterwards to see what happened, I
couldn't reach the machine at all for a few minutes, which made me wonder if
it was an OS and/or networking problem that caused player descriptors to
start blocking when they shouldn't have.

> > That is repeated literally over 10,000 times in my log file...
> > Then the process died.  I'm not sure how it died, there was no core file
> > and it didn't find any exit()s.
> > --Palrich.
> go into logs, and du -sm (insertlatestlog.log here)
> chances are it's rather intense and large.
> I'd bet that the game's shuttin down because of the disk usage.. if you've
got
> that up 10k times in your log file, that will take up quite a bit of
space,
> and if you're quota'd you're more than likely exceeding that quota just in
> logs.
>
> as to the problems, what did you change? That's the first place to start
> lookin. It's possible that you didn't close an fp, or you have an fp open,
or
> opened too early.



Reply via email to