Woah, de'ja vous... I dont know what you're doing to cause so many problems with your source code, but we didn't have even a quarter of them when we ported our mud over to cygwin OR vc++ a number of years ago.
As for your latest problem, we can't see your code and we don't know what exactly is happening, so it's a little tough to answer your questions. For all I know, your character(s) have prompts turned off in the game, and all it takes for them to fix it is simply typing 'prompt' in-game. If you don't want to post code and things like that, then I suggest adding some bug() lines throughout the functions to see what they're doing and where they are dying. Once you find where the problem is, just take them back out. Doing that has saved my rear more times than I'd like to count. That's about all I can offer with the limited amount of information you gave. Good luck. --- RogueDragon @ A Merging of Fates MUD telnet://mud.merging.org:5454 icq: 2072355 (inactive atm), yim: roguedragon, aim: roguedragon69 --- Windows - Where do you want to go today? Linux - Where do you want to go tomarow? FreeBSD - When are you two going to catch up? On Sat, 21 Sep 2002, Oestreich, Charles ICFN wrote: > i have searched the archives everywhere, and i switched from vc++ to cygwin, > before i had a prompt and now i don't. i am not sure whats wrong, i clean > compiled, searched the bust_a_prompt, and just can't seem to find it, i was > wondering if anyone has had this problem before and fixed it, and if so what > they did, i would appreciate any help i can get. thank you. > > charlie > > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom >

