1. when the item is loaded, at the same time, let it set the objects level to 
characters level...

obj->level == ch->level

2. When the item is bought, again, have it send a string to the object..
char buf[MAX_STRING_LENGTH];
free_string (obj->description);
sprintf(buf, "Please return this item to %s if found. Thank You.\n\r",ch->name);
obj->description = str_dup (buf);


IF this is wrong, someone please correct me, i am still learning myself :)

thank you
TJ
 
--

On Tue, 10 Dec 2002 18:29:15  
 ShadowFangs wrote:
>1. When buying quest gear, it doesnt load the object to the players level 
>(code posted below) and how can i get the objects long description to include 
>the players name?  (ex, "Please return to Charlie if lost").
>
>2.... oh... well i guess this would be three if there was a third one!  but 
>there isnt for now.  Thanks for any flames/responses/help!
>Charlie
>the Noobz
>
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