> >1. when the item is loaded, at the same time, let it set the objects
level to characters level...
> >
> >obj->level == ch->level
> *SNIP*
> obj = create_obj(get_obj_index(QUEST_ITEM1),obj->level == ch->level);
^^^^^
See the problem?
hint: equality vs. assignment :)
> free_string(obj->description);
> sprintf(buf, "Please return this to {C%s{x if found. Thank you.",ch-name);
> obj->description = str_dup(buf);
> *end of snip*
>
> This crashes the mud (and using norton crashguard, to fix whatever it is
that happened)
> looking at the item, it strings it properly, but does not load it to any
specific level)
*meaning the level stays what it is in the area file) (my case, level 10) i
BOUGHT it at
level 60... please help! (and thanks for help on the stringing)
> Charlie
> the Noobz
Steve, the bored :)