>     A word of warning - this kind of clear command can greatly unbalance
> the game - for example, what happens then the player sets a client based
> alias to "kick scout" and "clear" and "kick scout" and "clear", etc.? 
> (Hint, do_kick will deal damage, do_clear clears ch->wait and the inbuf,
> do_kick will deal damage, etc.. all in the space of time it takes the game
> engine to loop, effectively giving the player the power to deal major
> damage above and beyond their normal capability.)

I doubt he wanted to reset the wait state.. just clear the inbuf.


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